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super hero generation ps3 extract model.... help please !!!

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ryukem
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super hero generation ps3 extract model.... help please !!!

Post by ryukem »

Hi, can anyone help me extract the obj model from this file, try it with hex2obj_0.24c and I did not get a good result :(
This is the model thunder darambia https://vignette1.wikia.nocookie.net/ul ... 0709075049

here the files
https://drive.google.com/file/d/0B7fQsP ... sp=sharing
or
https://mega.nz/#!0fIGnRaQ!yEyNV_FtrRoA ... hLdIltIfPQ


I hope you can help me, regards [roll]
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[PS3] Super Hero Generation (model)

Post by Acewell »

this is all i managed to find so far, first submesh in mbg file :)
mbg_body.png
no UVs yet, maybe someone else will have better luck :D
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Last edited by Acewell on Sun Aug 13, 2017 6:39 am, edited 1 time in total.
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Re: super hero generation ps3 extract model.... help please

Post by shakotay2 »

uvpos= 17?
mbg_uv.jpg
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: super hero generation ps3 extract model.... help please

Post by ryukem »

wow very very thanks , the model is very good , Only the arms are missing, For textures is also used hex2obj_0.24c ??

Thanks for your time !!
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Re: super hero generation ps3 extract model.... help please

Post by Acewell »

shakotay2 wrote:uvpos= 17?
yeah looks good to me, i had checked every even number from 12 - 90 as Float, HF_UV, and wordUV, but not the odd numbers :D

edit
here is the settings for the hands
mbg_hands.png
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Re: super hero generation ps3 extract model.... help please

Post by Acewell »

you're gonna need some textures for that model too, in your samples there is a zip file named tex.txd.zip in "eu039_0002_01 thunder darambia\cmn" folder
extract the file named "texture" from tex.txd.zip and give it this extension ".sht" which is just short for "super hero texture"
now you can open texture.sht with this Noesis python script :D
*script updated Oct 8, 2017*
tex_SuperHeroGeneration_PS3_sht.zip
supports dxt5 and morton swizzled argb8 normal map

Image
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Last edited by Acewell on Sun Oct 08, 2017 5:58 pm, edited 1 time in total.
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Re: super hero generation ps3 extract model.... help please

Post by ryukem »

Thanks for the help, I already have the model and the arms, also the texture but with this I have problems I will try to fix it

Thank you very much for the help !!!!
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Re: super hero generation ps3 extract model.... help please

Post by youngmark »

AceWell wrote:you're gonna need some textures for that model too, in your samples there is a zip file named tex.txd.zip in "eu039_0002_01 thunder darambia\cmn" folder
extract the file named "texture" from tex.txd.zip and give it this extension ".sht" which is just short for "super hero texture"
now you can open texture.sht with this Noesis python script :D
tex_SuperHeroGeneration_PS3_sht.zip
supports dxt5 and morton swizzled argb8 normal map
this script was written specifically for this file, so it will likely crash on any others you try it on. :]

Image
Can you make a blender script to import .mbg character models from PS3 Super Hero Generation?
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Re: super hero generation ps3 extract model.... help please

Post by Acewell »

no i don't know anything about Blender python api :)
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Re: super hero generation ps3 extract model.... help please

Post by leyme »

[quote="AceWell"]you're gonna need some textures for that model too, in your samples there is a zip file named tex.txd.zip in "eu039_0002_01 thunder darambia\cmn" folder
extract the file named "texture" from tex.txd.zip and give it this extension ".sht" which is just short for "super hero texture"
now you can open texture.sht with this Noesis python script :D
tex_SuperHeroGeneration_PS3_sht.zip
supports dxt5 and morton swizzled argb8 normal map
this script was written specifically for this file, so it will likely crash on any others you try it on. :]

Please~ help, some files cause problems
Here is a sample file http://www.mediafire.com/file/st9obpve4ex993l
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Re: super hero generation ps3 extract model.... help please

Post by Acewell »

leyme wrote:Please~ help, some files cause problems
Here is a sample file http://www.mediafire.com/file/st9obpve4ex993l
i have updated the previous script to open all your samples :D
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Re: super hero generation ps3 extract model.... help please

Post by leyme »

AceWell wrote:
leyme wrote:Please~ help, some files cause problems
Here is a sample file http://www.mediafire.com/file/st9obpve4ex993l
i have updated the previous script to open all your samples :D

I appreciate all your hard work :up:
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Re: super hero generation ps3 extract model.... help please

Post by youngmark »

AceWell wrote:no i don't know anything about Blender python api :)
Can you make a plugin for noesis?
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Re: super hero generation ps3 extract model.... help please

Post by DrifterDx »

so that's it? no further discussions on this game?
no research into it figuring out the MBG and CPZ files?
no development in scripts or tools to make it easier to extract files
from this game?

why is it when someone asks for help extracting something it's
ONE model and that's it; conversation over?

this game has a WEALTH of things in it, yeah Thunder whathisface is nice
but there are other things in this game Dark Lugiel, Kamila, Bogal, U- Killersaurus
Alien Valky, Evil Tiga, so many things that other people might enjoy!
not just Ultra fans but Kamen rider and gundam fans!

i know when i extract things from games that when i share the fruits of my labor
with others and see them in pictures BEST DAMN FEELING IN DA WORLD!!!
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Re: super hero generation ps3 extract model.... help please

Post by 100nadzmi »

shakotay2 wrote:uvpos= 17?
mbg_uv.jpg
[roll] [roll] [roll] Hey man . Could you make scripts or tools for me to laod this model?
I try so many times , but I still not know how to extract it from MakeObj tool. its difficult for me
But i really want model in these mbg files. :] :] :]
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