Yeah i tried a few UMVC3 Models and some Models rigs are a little broken.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
MT Framework import tools
-
- beginner
- Posts: 32
- Joined: Sun Sep 07, 2014 11:07 pm
- Has thanked: 16 times
- Been thanked: 3 times
- Contact:
Re: MT Framework import tools
Sante et longevite www.viagrasansordonnancefr.com le choix des francais
-
- ultra-n00b
- Posts: 3
- Joined: Fri Oct 24, 2014 10:26 pm
- Has thanked: 2 times
Re: MT Framework import tools
I'm sure because on the model I ripped of Frank West from the PS3 version(which is practically identical due to matching poly count) that I have, via Noesis, that bone does not move his chest.
You can see this problem is present in Frank's Jacket bones too, but not the PS3 model.
You can see this problem is present in Frank's Jacket bones too, but not the PS3 model.
- Tosyk
- double-veteran
- Posts: 1027
- Joined: Thu Oct 22, 2009 10:24 am
- Location: Russia, Siberia
- Has thanked: 269 times
- Been thanked: 154 times
- Contact:
Re: MT Framework import tools
that's good point, thanks for your willing to open my eyes on this issue. I would probably wait till Predator fix this, I hope he willEternalYoshiSWF wrote:I'm sure because on the model I ripped of Frank West from the PS3 version(which is practically identical due to matching poly count) that I have, via Noesis, that bone does not move his chest.
- PredatorCZ
- mega-veteran
- Posts: 291
- Joined: Mon Apr 21, 2014 8:32 pm
- Has thanked: 11 times
- Been thanked: 256 times
- Contact:
Re: MT Framework import tools
I didn't researched format completely, I will take time to look at it, please tell me model name, thanks.Zombieali2000 wrote:Yeah i tried a few UMVC3 Models and some Models rigs are a little broken.
I would love to receive samples so I can look at them what is wrong.EternalYoshiSWF wrote:You can see this problem is present in Frank's Jacket bones too, but not the PS3 model.
-
- beginner
- Posts: 32
- Joined: Sun Sep 07, 2014 11:07 pm
- Has thanked: 16 times
- Been thanked: 3 times
- Contact:
Re: MT Framework import tools
Sure thing. That .mod was from the Arc named "0020_07"
Sante et longevite www.viagrasansordonnancefr.com le choix des francais
-
- beginner
- Posts: 32
- Joined: Sun Sep 07, 2014 11:07 pm
- Has thanked: 16 times
- Been thanked: 3 times
- Contact:
Re: MT Framework import tools
The script also Kindaa works with the PS vita Version of Revelations 2.
The LMT files load up no problem on models. But the .mods have clear Problems.
The LMT files load up no problem on models. But the .mods have clear Problems.
Sante et longevite www.viagrasansordonnancefr.com le choix des francais
- PredatorCZ
- mega-veteran
- Posts: 291
- Joined: Mon Apr 21, 2014 8:32 pm
- Has thanked: 11 times
- Been thanked: 256 times
- Contact:
Re: MT Framework import tools
I am aware of this problem, its only for consoles, they use polygonal flip instead of facial, pc versions are fine.
-
- n00b
- Posts: 10
- Joined: Wed Jul 12, 2017 8:29 am
- Has thanked: 3 times
- Been thanked: 1 time
Re: MT Framework import tools
Oh, boy, you're awesome! Do you have any intentions to make exporters for it, though? I want my Vergil in his full DMC3 glory back in 4SE T_T
- PredatorCZ
- mega-veteran
- Posts: 291
- Joined: Mon Apr 21, 2014 8:32 pm
- Has thanked: 11 times
- Been thanked: 256 times
- Contact:
Re: MT Framework import tools
This is not Compiled plugin, its maxscript.
I said it's written under 2017 version becouse I don't have other versions, so I cannot test it, it may or may not work for older versions, but I think it should work for 2018, 2015, 2014 and maybye 2013 and 2012.
It definitely won't work for 2011 and older versions.
I said it's written under 2017 version becouse I don't have other versions, so I cannot test it, it may or may not work for older versions, but I think it should work for 2018, 2015, 2014 and maybye 2013 and 2012.
It definitely won't work for 2011 and older versions.
Re: MT Framework import tools
PredatorCZ wrote:This is not Compiled plugin, its maxscript.
I said it's written under 2017 version becouse I don't have other versions, so I cannot test it, it may or may not work for older versions, but I think it should work for 2018, 2015, 2014 and maybye 2013 and 2012.
It definitely won't work for 2011 and older versions.
This is the error i get in 2018. They changed UI in 2018...Maybe thats the issue
Re: MT Framework import tools
Something that perhaps may be a bit easier to figure out: MRL Files.
It is our understanding that mrl files contain things such as model shading/overlays/colors etc. For example, on a Dr. Doom texture, even if you texture his tunic to be neutral grey, it still has a greenish sheen. This is due to the MRL files? Any info you can provide on this and perhaps a way to read the data in a way that we can make sense of would be great.
EDIT: Perfect example
In this texture, his hair, the hair below his headband and his eyebrows are all the exact same yellow, gradient and all. However, the game has some kind of model coloration for his hair and eyebrows (black). Changing the texture has little effect and looks off.
https://mega.nz/#!G9kFSTrS!YgqM_pYyu3DN ... 1oDBoyME6s
https://mega.nz/#!SsNxkYhB!_Vdj49C_oDeT ... 7AhF07vO7c
It is our understanding that mrl files contain things such as model shading/overlays/colors etc. For example, on a Dr. Doom texture, even if you texture his tunic to be neutral grey, it still has a greenish sheen. This is due to the MRL files? Any info you can provide on this and perhaps a way to read the data in a way that we can make sense of would be great.
EDIT: Perfect example
In this texture, his hair, the hair below his headband and his eyebrows are all the exact same yellow, gradient and all. However, the game has some kind of model coloration for his hair and eyebrows (black). Changing the texture has little effect and looks off.
https://mega.nz/#!G9kFSTrS!YgqM_pYyu3DN ... 1oDBoyME6s
https://mega.nz/#!SsNxkYhB!_Vdj49C_oDeT ... 7AhF07vO7c
- PredatorCZ
- mega-veteran
- Posts: 291
- Joined: Mon Apr 21, 2014 8:32 pm
- Has thanked: 11 times
- Been thanked: 256 times
- Contact:
Re: MT Framework import tools
It's called cell shading.RAWRzilla wrote: In this texture, his hair, the hair below his headband and his eyebrows are all the exact same yellow, gradient and all. However, the game has some kind of model coloration for his hair and eyebrows (black). Changing the texture has little effect and looks off.
Importer doesn't have material loader. Every material must be set manually. Anyone who understands how they work, should easily make same or even better looking materials.