Important information: this site is currently scheduled to go offline indefinitely by end of the year.

MT Framework import tools

Post questions about game models here, or help out others!
Post Reply
User avatar
PredatorCZ
mega-veteran
mega-veteran
Posts: 291
Joined: Mon Apr 21, 2014 8:32 pm
Has thanked: 11 times
Been thanked: 256 times
Contact:

MT Framework import tools

Post by PredatorCZ »

WARNING: The work on this tool is no longer active, this affects LMT portion so far. For loading LMT files, please go to Revil 3ds Max plugin

I think I just made Capcom angry.

Tool provides model, animation import and Simple IK creation.

Tested pc games:
  • Lost Planet
    Devil May Cry 4
    Resident Evil 5
    Devil May Cry 4 SE
    Lost Planet 2
    Resident Evil 6
    Resident Evil Revelations
    Resident Evil Remaster*
    Dragons Dogma Dark Arisen*
    Ultimate Capcom vs Marvel 3
    Monster Hunter World
Tested PS3 games:
  • Lost Planet
    Resident Evil 6
    EX Troopers
    Dragons Dogma
    Sengogu Basara 4*
Tested Other games
  • Resident Evil Mercenaries (3ds)
    Monster Hunter 4 Ultimate (3ds)
    Monster Hunter 3 Ultimate (WiiU)
    Monster Hunter XX (NSW)

*Hashes not fully researched

List may change during time.

Tool is written under 3ds max 2017 SP3

ImageImage

Special thanks goes to Lucas from RE modding forum for posting mod structures to public.

Detailed information and tool download.
Last edited by PredatorCZ on Sat Apr 04, 2020 9:25 pm, edited 12 times in total.
artworkplay
veteran
Posts: 116
Joined: Wed Oct 05, 2011 9:40 pm
Has thanked: 49 times
Been thanked: 5 times

Re: MT Framework import tools

Post by artworkplay »

Tried it... throws a syntax error when "Run Script" in Max 2012
User avatar
Skykila
advanced
Posts: 47
Joined: Sat Apr 03, 2010 8:03 am
Location: Russia
Has thanked: 154 times
Been thanked: 6 times

Re: MT Framework import tools

Post by Skykila »

Is there the support of Dragon Dogma?
User avatar
CaxUchiha
n00b
Posts: 14
Joined: Tue Feb 23, 2016 10:57 am
Has thanked: 8 times
Been thanked: 1 time

Re: MT Framework import tools

Post by CaxUchiha »

Could you add support to The Mercenaries 3D as well?
Zombieali2000
beginner
Posts: 32
Joined: Sun Sep 07, 2014 11:07 pm
Has thanked: 16 times
Been thanked: 3 times
Contact:

Re: MT Framework import tools

Post by Zombieali2000 »

I can supply any .Mod files and other stuff from the 2 3DS Residnet Evil games if your interested.
Sante et longevite www.viagrasansordonnancefr.com le choix des francais
User avatar
PredatorCZ
mega-veteran
mega-veteran
Posts: 291
Joined: Mon Apr 21, 2014 8:32 pm
Has thanked: 11 times
Been thanked: 256 times
Contact:

Re: MT Framework import tools

Post by PredatorCZ »

artworkplay wrote:Tried it... throws a syntax error when "Run Script" in Max 2012
It's for 3ds max 2017 SP3, sorry I forgot to mention that.
CaxUchiha wrote:Could you add support to The Mercenaries 3D as well?
Skykila wrote:Is there the support of Dragon Dogma?
The best way is to try it yourselves and post result, if it's throwing errors I'd be happy to receive samples, so I can modify it.
Zombieali2000 wrote:I can supply any .Mod files and other stuff from the 2 3DS Residnet Evil games if your interested.
Yes, of course, I would like to, more games it supports, the better.
mwesten1
n00b
Posts: 15
Joined: Fri Jul 08, 2016 8:27 pm
Has thanked: 4 times

Re: MT Framework import tools

Post by mwesten1 »

Hi, i am trying to get some RE5 animations. And wesker seem to have weird leg positioning. is it normal?
Image
User avatar
PredatorCZ
mega-veteran
mega-veteran
Posts: 291
Joined: Mon Apr 21, 2014 8:32 pm
Has thanked: 11 times
Been thanked: 256 times
Contact:

Re: MT Framework import tools

Post by PredatorCZ »

mwesten1 wrote:Hi, i am trying to get some RE5 animations. And wesker seem to have weird leg positioning. is it normal?
You're using pl1500 model, but I don't know what animation file and animation ID you're using.
Anyway if you followed tutorial, it should work like charm. I noticed that legs are little rotated but thats becouse of IK solver.
I still don't know where IK links are stored, they may be hardcoded in game or stored in LMT files, I didn't research them completely...
Modman69
veteran
Posts: 108
Joined: Wed Jun 17, 2009 4:33 pm
Has thanked: 21 times
Been thanked: 4 times

Re: MT Framework import tools

Post by Modman69 »

Tool Seems to be working fine for me with Devil May Cry 4 PC, but I haven't been able to find the animations that accompany the female Player models (Trish, Lady, Gloria) does anyone know where they are?

Thanks for the great work!
mwesten1
n00b
Posts: 15
Joined: Fri Jul 08, 2016 8:27 pm
Has thanked: 4 times

Re: MT Framework import tools

Post by mwesten1 »

PredatorCZ wrote:
mwesten1 wrote:Hi, i am trying to get some RE5 animations. And wesker seem to have weird leg positioning. is it normal?
You're using pl1500 model, but I don't know what animation file and animation ID you're using.
Anyway if you followed tutorial, it should work like charm. I noticed that legs are little rotated but thats becouse of IK solver.
I still don't know where IK links are stored, they may be hardcoded in game or stored in LMT files, I didn't research them completely...
Actually i am using enemy wesker animations. But as i looked through animations his TO IDLE transitions seem to place his leg this way as well. I guess thats how he is animated wich is weird cause i dont remember seeing him like that. Anyway tool works wich is good :D

I will try to look up wesker player animations
Zombieali2000
beginner
Posts: 32
Joined: Sun Sep 07, 2014 11:07 pm
Has thanked: 16 times
Been thanked: 3 times
Contact:

Re: MT Framework import tools

Post by Zombieali2000 »

Revelations 1 PC Works great!
Image

EDIT! So Does RE1 REMASTER PC
Image
Sante et longevite www.viagrasansordonnancefr.com le choix des francais
User avatar
PredatorCZ
mega-veteran
mega-veteran
Posts: 291
Joined: Mon Apr 21, 2014 8:32 pm
Has thanked: 11 times
Been thanked: 256 times
Contact:

Re: MT Framework import tools

Post by PredatorCZ »

Zombieali2000 wrote:Revelations 1 PC Works great!


EDIT! So Does RE1 REMASTER PC
Great to hear, I'll add them to list.
Zombieali2000
beginner
Posts: 32
Joined: Sun Sep 07, 2014 11:07 pm
Has thanked: 16 times
Been thanked: 3 times
Contact:

Re: MT Framework import tools

Post by Zombieali2000 »

I am Actually Surprised to announce that The Merce 3D Animations Kinda Work!

That neck is interesting. But that might just not be the skeletons adding up (Cant test Proper Merce 3d models since they cant be imported)
Image

EDIT!
Most of them Actually Work well!
ImageImageImage
Last edited by Zombieali2000 on Mon Jun 19, 2017 6:45 pm, edited 6 times in total.
Sante et longevite www.viagrasansordonnancefr.com le choix des francais
Highflex
beginner
Posts: 34
Joined: Tue Jul 22, 2014 5:41 pm
Has thanked: 19 times
Been thanked: 9 times

Re: MT Framework import tools

Post by Highflex »

Great work :), Is anyone able to test dead rising games?

I don't have access to my main pc atm. Will test once i can, unless somebody else does it before me :P
JTegh
ultra-n00b
Posts: 2
Joined: Sun Feb 27, 2011 4:47 pm
Has thanked: 1 time

Re: MT Framework import tools

Post by JTegh »

for Dragon's Dogma it imports the models, but not 100% correct it seems?
and I wasn't able to load the animation for the model I tried it on.
(the model I tried was one of the types of Harpies)
picture (linked to it because 4k resolution image would clutter the page too much) :
https://cdn.discordapp.com/attachments/ ... nknown.png

it didn't give me an error trying to load the animation, it just made 3ds max lock up completely for me.

EDIT:
Resident Evil 0 Remaster seems to work just fine as well!
RE0:
https://abload.de/img/re01xul8.png
edit 2:
some player models seem to have issues similar to the lost plannet models from the top post.
...
Resident evil Revelations (3ds) doesn't load model files, but the animation files work with the PC models
Post Reply