DisUnity should automatically locate and load the corresponding .resS files for every asset file. If you have a pair of files that doesn't seem to work, you may have to send them to me for investigation.zaphiel wrote:Hi barracuda,
First up, let me thank you for creating DisUnity. I am a soundtrack junkie so now I can finally get my mitts on the music from the games I play.
I'm having some trouble with .resS files. When I try to extract a sharedassets#.assets file with a corresponding resS file, I get "Audio clip {0} uses an external .resS file that doesn't exist!" for each file. Does DisUnity only find the .resS files for resources.assets?
All .assets and .resS files are in the same directory, by the way.
And I also just noticed that the log message is broken, the placeholder {0} should actually contain the audio clip name. Shall be fixed.
Edit: It turns out that the whole .resS loading system is currently broken in 0.3.0. It will be fixed in 0.3.1.