General game file tools that are useful for more than one game
pleup
ultra-n00b
Posts: 1 Joined: Sat May 20, 2017 3:56 pm
Post
by pleup » Sat May 20, 2017 4:07 pm
Hi
I tried to run ninjaripper (1.6.2) on GhostRecon Wildland
After running the exe from ninjaripper, the game won't launch, and thousands of injhelper.exe instances have spawn.
Then if i launch the game normaly from UPlay launcher, the same thing happen and the game won't launch.
How can't i just fix the mess ninjaripper made in the game so i can just launch it normally?
Here the logs:
Code: Select all
0519/231259 [035C] Ninja Ripper 1.6.2 x64
0519/231259 [035C] © 2004-2017 black_ninja
0519/231259 [035C] LOG START
0519/231259 [035C] Executable: D:\Programs\Tom Clancy's Ghost Recon Wildlands\GRW.exe
0519/231259 [035C] Output directory: D:\tmp\GRW\_NinjaRipper\2017.05.19_23.12.59_GRW.exe_928\
0519/231259 [035C] Win ver: 6.2 x64
0519/231259 [035C] Inject mode: "d3d11.dll wrapper"
0519/231259 [035C] Texture downscale max width : 4096
0519/231259 [035C] Texture downscale max height: 4096
0519/231259 [035C] Texture downscale value: 2
0519/231259 [035C] LdrLoadDll hooked. Target: 0x00007FFA18B60B30
0519/231259 [035C] LdrUnloadDll hooked. Target: 0x00007FFA18B58CA0
0519/231259 [035C] CreateProcessA hooked. Target: 0x00007FFA18343600
0519/231259 [035C] CreateProcessW hooked. Target: 0x00007FFA18343B00
0519/231259 [035C] CreateProcessAsUserW hooked. Target: 0x00007FFA161A7F10
0519/231259 [035C] CreateProcessWithLogonW hooked. Target: 0x00007FFA161C3CB0
0519/231259 [035C] CreateProcessWithTokenW hooked. Target: 0x00007FFA16192810
0519/231259 [035C] SetTokenInformation hooked. Target: 0x00007FFA161ABFC0
0519/231259 [035C] D3D9 ripper init
0519/231259 [035C] Direct3DCreate9 hooked. Target: 0x00007FF9F4096C30
0519/231259 [035C] Direct3DCreate9Ex hooked. Target: 0x00007FF9F4095DE0
0519/231259 [035C] DXGI init
0519/231259 [035C] CreateDXGIFactory hooked. Target: 0x00007FFA127E6270
0519/231259 [035C] CreateDXGIFactory1 hooked. Target: 0x00007FFA127E63D0
0519/231259 [035C] DDRAW init
0519/231259 [035C] DirectDrawCreateEx hooked. Target: 0x00007FF9F5FDA570
0519/231259 [035C] DirectDrawCreate hooked. Target: 0x00007FF9F5FA56E0
0519/231305 [035C] CreateProcessW("C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\UbisoftGameLauncher.exe") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe 7692 4076") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe 3388 3320") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe 8108 8012") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe 8112 5480") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe 8020 5484") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe 5496 7276") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe 7716 7272") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe 6484 7332") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe 7832 7864") return: 1
... like this for 600 lines
Thanks
blackninja
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Posts: 87 Joined: Wed Nov 28, 2012 11:55 am
Been thanked: 77 times
Post
by blackninja » Sun May 21, 2017 7:53 am
pleup wrote: Hi
I tried to run ninjaripper (1.6.2) on GhostRecon Wildland
After running the exe from ninjaripper, the game won't launch, and thousands of injhelper.exe instances have spawn.
Then if i launch the game normaly from UPlay launcher, the same thing happen and the game won't launch.
How can't i just fix the mess ninjaripper made in the game so i can just launch it normally?
Here the logs:
Code: Select all
0519/231259 [035C] Ninja Ripper 1.6.2 x64
0519/231259 [035C] © 2004-2017 black_ninja
0519/231259 [035C] LOG START
0519/231259 [035C] Executable: D:\Programs\Tom Clancy's Ghost Recon Wildlands\GRW.exe
0519/231259 [035C] Output directory: D:\tmp\GRW\_NinjaRipper\2017.05.19_23.12.59_GRW.exe_928\
0519/231259 [035C] Win ver: 6.2 x64
0519/231259 [035C] Inject mode: "d3d11.dll wrapper"
0519/231259 [035C] Texture downscale max width : 4096
0519/231259 [035C] Texture downscale max height: 4096
0519/231259 [035C] Texture downscale value: 2
0519/231259 [035C] LdrLoadDll hooked. Target: 0x00007FFA18B60B30
0519/231259 [035C] LdrUnloadDll hooked. Target: 0x00007FFA18B58CA0
0519/231259 [035C] CreateProcessA hooked. Target: 0x00007FFA18343600
0519/231259 [035C] CreateProcessW hooked. Target: 0x00007FFA18343B00
0519/231259 [035C] CreateProcessAsUserW hooked. Target: 0x00007FFA161A7F10
0519/231259 [035C] CreateProcessWithLogonW hooked. Target: 0x00007FFA161C3CB0
0519/231259 [035C] CreateProcessWithTokenW hooked. Target: 0x00007FFA16192810
0519/231259 [035C] SetTokenInformation hooked. Target: 0x00007FFA161ABFC0
0519/231259 [035C] D3D9 ripper init
0519/231259 [035C] Direct3DCreate9 hooked. Target: 0x00007FF9F4096C30
0519/231259 [035C] Direct3DCreate9Ex hooked. Target: 0x00007FF9F4095DE0
0519/231259 [035C] DXGI init
0519/231259 [035C] CreateDXGIFactory hooked. Target: 0x00007FFA127E6270
0519/231259 [035C] CreateDXGIFactory1 hooked. Target: 0x00007FFA127E63D0
0519/231259 [035C] DDRAW init
0519/231259 [035C] DirectDrawCreateEx hooked. Target: 0x00007FF9F5FDA570
0519/231259 [035C] DirectDrawCreate hooked. Target: 0x00007FF9F5FA56E0
0519/231305 [035C] CreateProcessW("C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\UbisoftGameLauncher.exe") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe 7692 4076") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe 3388 3320") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe 8108 8012") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe 8112 5480") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe 8020 5484") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe 5496 7276") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe 7716 7272") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe 6484 7332") return: 1
0519/231305 [035C] CreateProcessW("C:\Users\pierre\Desktop\ninjaripper1.6.2\x86\injhelper.exe 7832 7864") return: 1
... like this for 600 lines
Thanks
Looks like ripper hooks confilct.
Try this
1.6.3
http://dropmefiles.com/cSkcN
blackninja
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by blackninja » Sun May 21, 2017 9:06 am
Game name?
May be image processed by pixel shader before render, may be ripper bug
BL4CK0UT
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by BL4CK0UT » Sun May 21, 2017 5:03 pm
blackninja wrote:
Game name?
May be image processed by pixel shader before render, may be ripper bug
It's a PS2 game that i play on PCSX2 : NARUTO UZUMAKI CHRONICLES
Andrakann
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by Andrakann » Mon May 22, 2017 1:05 am
BL4CK0UT wrote: Why my textures that i get using the NinjaRipper are Discolored ?
Textures are in BGR format, you can use
XnViewMP to batch convert them to RGB:
BL4CK0UT
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by BL4CK0UT » Tue May 23, 2017 8:23 pm
Andrakann wrote: BL4CK0UT wrote: Why my textures that i get using the NinjaRipper are Discolored ?
Textures are in BGR format, you can use
XnViewMP to batch convert them to RGB:
Thank You Very Much
blackninja
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by blackninja » Wed May 24, 2017 10:37 am
BL4CK0UT wrote: Andrakann wrote: BL4CK0UT wrote: Why my textures that i get using the NinjaRipper are Discolored ?
Textures are in BGR format, you can use
XnViewMP to batch convert them to RGB:
Thank You Very Much
Emulator version?
BL4CK0UT
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by BL4CK0UT » Wed May 24, 2017 8:30 pm
Textures are in BGR format, you can use
XnViewMP to batch convert them to RGB:
[/quote]
Thank You Very Much
[/quote]
Emulator version?[/quote]
Yep, i'm trying to mod this game.. but it's being impossible , i don't know how i can open the .RAW "data" files inside the CFC.DIG
Andrakann
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by Andrakann » Mon May 29, 2017 3:19 pm
BL4CK0UT wrote: blackninja wrote: Emulator version?
Yep, i'm trying to mod this game.. but it's being impossible , i don't know how i can open the .RAW "data" files inside the CFC.DIG
He asked about version (and name) of emulator you are using for ripping and got those BGR-colored textures.
BL4CK0UT
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by BL4CK0UT » Mon May 29, 2017 11:07 pm
Andrakann wrote: BL4CK0UT wrote: blackninja wrote: Emulator version?
Yep, i'm trying to mod this game.. but it's being impossible , i don't know how i can open the .RAW "data" files inside the CFC.DIG
He asked about version (and name) of emulator you are using for ripping and got those BGR-colored textures.
i see now lol , my bad , it's pcsx2 version 1.4.0
Escope12
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by Escope12 » Wed May 31, 2017 11:24 pm
Is it possible to edit the intruder.dll to force the game models from Tales of Zestiria and Tales of Berseria in T-Pose?
Andrakann
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by Andrakann » Thu Jun 01, 2017 12:02 am
Escope12 wrote: Is it possible to edit the intruder.dll to force the game models from Tales of Zestiria and Tales of Berseria in T-Pose?
If their animation files is available (not packed to big archive or within model file), you can try to replace them to zeroed files or copy and replace with smallest animation files from another models - if you lucky and game doesn't crash, you can get models staying in t-pose in game. Then rip it.
Escope12
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by Escope12 » Thu Jun 01, 2017 1:49 am
Andrakann wrote: Escope12 wrote: Is it possible to edit the intruder.dll to force the game models from Tales of Zestiria and Tales of Berseria in T-Pose?
If their animation files is available (not packed to big archive or within model file), you can try to replace them to zeroed files or copy and replace with smallest animation files from another models - if you lucky and game doesn't crash, you can get models staying in t-pose in game. Then rip it.
I may have trouble doing that.