o0Crofty0o wrote:Thank you very much!
Any word on how to get the wmb parser to work? Does it require a specific Python version?
I'm using python 2.7.8, and most likely it will work with 2.7.x.
Make sure you have python installed, then run the script with the wmb file path as argument.
for example:
python wmb_parser.py D:\data006\pl\pl000_dtt\pl000.wmb
A gtb file should be generated in the same directory as the wmb file. Then you can use Blender addon to import it.
Here's what it should look like in Blender.
9S.png
Hello, it`s my first time to use English communicate with others, sorry for my poor English
could you please show me an example of using the splitdds.py? i spent a lot of time but have no progress.now i can import the gtb file but no textures for my models.
o0Crofty0o wrote:Thank you very much!
Any word on how to get the wmb parser to work? Does it require a specific Python version?
I'm using python 2.7.8, and most likely it will work with 2.7.x.
Make sure you have python installed, then run the script with the wmb file path as argument.
for example:
python wmb_parser.py D:\data006\pl\pl000_dtt\pl000.wmb
A gtb file should be generated in the same directory as the wmb file. Then you can use Blender addon to import it.
Here's what it should look like in Blender.
9S.png
Hello, it`s my first time to use English communicate with others, sorry for my poor English
could you please show me an example of using the splitdds.py? i spent a lot of time but have no progress.now i can import the gtb file but no textures for my models.
There's an easier way to save you a lot of time, for example, if you have all dtt and dat files unpacked in data006, then the command below will search wta and wtp pairs, and extract all textures.
python build_texture.py data006 your_output_path_here
make sure all these textures and gtb files are in the same folder, then you can get your model textured when imported into Blender.
There's an easier way to save you a lot of time, for example, if you have all dtt and dat files unpacked in data006, then the command below will search wta and wtp pairs, and extract all textures.
python build_texture.py data006 your_output_path_here
make sure all these textures and gtb files are in the same folder, then you can get your model textured when imported into Blender.
thanks very much!!!I can now use this time to do more things,such as animating my favorite characters.
Speaking off-tangent but has anyone tried to do in-game model replacement by simply switching files within the game?
Also the 10th pod skin - Amazarashi head seems to be intact as item/script in PC version but model is removed, anyone attempted borrowing it from console version?
Pokkentag wrote:nevermind, i got it to work. thanks delguoqing again for this awesome script.
Hi! how are you doing? I noticed your message on the forum. I faced the same problem as you. Can't install the gtb_importer. How did you manage to fix it?
michalss wrote:Does anyone know where menu text and all local string are pls ? This is not in mruby files, so it must be elsewhere..
you look this files?
and why need you the menu strings if we can't edit the story scripts?
We it is not a problem anymore, but problem is that i cannot find the main menu string so it looks like it is textures. Try to search for example for "New Game".