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Spider-Man 3 PC

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daemon1
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Re: Spider-Man 3 PC

Post by daemon1 »

Alright, skeleton is working. Just need a little more testing and its all done.

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Re: Spider-Man 3 PC

Post by daemon1 »

Tool requires only 1 parameter: name of .36 file.

It will extract all resources from there, converting static and skeletal models to SMD, textures to DDS or TGA (for paletted textures which are usually diffuse/spec maps)

You need to rotate model 180deg and bones will not have correct angles, I may correct that later. There are no face bones, facial animations are done with morphs.

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Last edited by daemon1 on Sat Apr 29, 2017 5:35 pm, edited 1 time in total.
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Re: Spider-Man 3 PC

Post by Rutabaga »

Awesome,thanks you!
But i have a problem..after drag and dropping .36 file to your programm exe i got a some .smd,mat and .anim files,how i can open them?
if i remember correctly smd is valve format,but what about .anim and etc.?

P.S Also,you mentioned paletted textures,are this texture paletted?
http://i.imgur.com/MHt3kZz.png
If yes,how i can edit this texture to give it normal look?
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Re: Spider-Man 3 PC

Post by daemon1 »

.anim is game format, you can't open them. I extract them so maybe someone will like to research them.

I'm only converting models and textures, all other files are just game files.

That texture is combined specular and other masks. Spec is blue channel i think.
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Re: Spider-Man 3 PC

Post by Rutabaga »

Ok,thanks.
I tried to import smd to 3ds max using smd plugin,this is what i got:
http://i.imgur.com/NcYrcGp.png
also i tried to use milkshape but it have no Fbx output..
any suggestions?
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Re: Spider-Man 3 PC

Post by daemon1 »

Rutabaga wrote:Ok,thanks.
I tried to import smd to 3ds max using smd plugin,this is what i got:
http://i.imgur.com/NcYrcGp.png
also i tried to use milkshape but it have no Fbx output..
any suggestions?
no, i dont have 3dmax. Ask people who used that plugin. Also try converting it with noesis to other format.
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Re: Spider-Man 3 PC

Post by Rutabaga »

Oh,i almost forgot about Noesis..
Thank you,now everything works perfect!

Edit: After exporting model using Noesis and importing it to 3ds max,i assigned all materials,and rendered..
rendered model looks strange..normals problem?
http://i.imgur.com/w4TcWnr.png
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Re: Spider-Man 3 PC

Post by Tosyk »

Rutabaga wrote:Oh,i almost forgot about Noesis..
Thank you,now everything works perfect!

Edit: After exporting model using Noesis and importing it to 3ds max,i assigned all materials,and rendered..
rendered model looks strange..normals problem?
http://i.imgur.com/w4TcWnr.png
the polygons of this model probably inverted so you have to invert them back.
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Re: Spider-Man 3 PC

Post by Rutabaga »

Thanks now everything looks better
http://i.imgur.com/8LxugSg.png
Btw,i can't find Peter's Jacket diffuse map,what i should to do? this jacket (upper body) have only bump,ao and spec maps..
http://i.imgur.com/zzzhxpa.png
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Re: Spider-Man 3 PC

Post by daemon1 »

Rutabaga wrote:Thanks now everything looks better
http://i.imgur.com/8LxugSg.png
Btw,i can't find Peter's Jacket diffuse map,what i should to do? this jacket (upper body) have only bump,ao and spec maps..
http://i.imgur.com/zzzhxpa.png
peter's costume has no diffuse map. Its made with solid colors. Can't you see it by looking at his model?
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Re: Spider-Man 3 PC

Post by Rutabaga »

Ok,tnx.
Today i tried to extract a few models from BROCK_BEATDOWN.PCPACK file.I imported smd models into 3ds max and applied materials but can't find Jameson eye diffuse map,what i'm doing wrong?
http://i.imgur.com/scFMFJR.png
http://i.imgur.com/sRdVRvk.png
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Re: Spider-Man 3 PC

Post by Tosyk »

Rutabaga wrote:Ok,tnx.
Today i tried to extract a few models from BROCK_BEATDOWN.PCPACK file.I imported smd models into 3ds max and applied materials but can't find Jameson eye diffuse map,what i'm doing wrong?
http://i.imgur.com/scFMFJR.png
http://i.imgur.com/sRdVRvk.png
seems like characters sharing eye texture. try to look at another archive. sometimes archive with chared textures are called 'common', 'cmn' or just 'shared'.

p.s.: btw daemon is not the person you should addressed that kind of questions to, so don't wait his response on this — he's doing the format reversing and leaves resource researching on users shoulders :wink:
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Re: Spider-Man 3 PC

Post by Rutabaga »

Ok,thanks.
Now i extracted every .36 file from pcpack files (397 files in total) how i can drag and drop them into Apkf tool executable? when i drag and drop 10-20 files (for example) the tool extracts only 1 file.
Does tool have batch support or something like this? if yes,what i need to write in command line?

Thanks in advance.
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Re: Spider-Man 3 PC

Post by Marvey »

it is possible to rip buildings/city models too?
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Re: Spider-Man 3 PC

Post by shakotay2 »

Rutabaga wrote:Does tool have batch support or something like this? if yes,what i need to write in command line?
you could try out this

Code: Select all

@echo off
for %%f in (*.36) do Spiderman3_APKF.exe %%f
in a test.cmd file.

Use it in a folder where Spiderman3_APKF.exe and some *.36 files reside.

But start with two *.36 only; if there's more than 2 *.36 files in the folder: have fun with sorting all the produced files. :D
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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