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Homefront: The Revolution - mesh files

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joqqy
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Re: Homefront: The Revolution - mesh files

Post by joqqy »

There is is basic support for HFR now.
(Choose "HFR" from the CryEngine Game dropdown list)

For bug reporting, you can contact me here or in a private message.

To extend the support for more sophisticated features, I would need to take a look at the full game (for example, I would need to look at the resource lists for assets and textures, and additional info), and probably will - if I get the game.

Update: bug fix - get the new file

/joq
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joqqy
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Re: Homefront: The Revolution - mesh files

Post by joqqy »

Some extended support is added.

Better skin support
Support for .cga .cgam
Option to choose a custom temporary database/resource (see video links)
Better material support
and more...
https://youtu.be/_PSirm9uXP4
https://youtu.be/DpLlE_iZ3yA
https://youtu.be/yTk9YwUzR5c

Images:
http://imgur.com/a/eLCGu
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Last edited by joqqy on Wed Aug 03, 2016 3:25 pm, edited 1 time in total.
redbluwtf
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Re: Homefront: The Revolution - mesh files

Post by redbluwtf »

@joqqy Good Job!, please bro create cabal2 importer .chr + .caf [Cryengine],
I would appreciate it very much

here sample files:

http://www.mediafire.com/download/4g16v ... cabal2.zip
joqqy
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Re: Homefront: The Revolution - mesh files

Post by joqqy »

redbluwtf wrote:@joqqy Good Job!, please bro create cabal2 importer .chr + .caf [Cryengine],
I would appreciate it very much

here sample files:

http://www.mediafire.com/download/4g16v ... cabal2.zip
I tested your sample .chr
See videolink:
https://youtu.be/YE-j5nqCua8

Now there are probably some issues with skin mirroring etc but I am not sure, since I haven't done any research on Cabal 2.
But as of now, .chr seems to load, but probably needs some tweaking.

Until (and if ) I look at Cabal 2 as far as .caf is concerned, you can try it out using this script:
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redbluwtf
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Re: Homefront: The Revolution - mesh files

Post by redbluwtf »

yes work, but i need animations
joqqy
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Re: Homefront: The Revolution - mesh files

Post by joqqy »

redbluwtf wrote:yes work, but i need animations
I plan to support animation, but, that is further down the road, and unfortunately, I cannot give an ETA on that.
redbluwtf
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Re: Homefront: The Revolution - mesh files

Post by redbluwtf »

Great job with Cryimporter, Look forward to support animation
joqqy
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Re: Homefront: The Revolution - mesh files

Post by joqqy »

Update now supports:

Vertex Normals and Vertex Colors
Support added for XML format in addition to Binary XML
Better Character support

As a side note, I also added support for "Armored Warfare"

Lots of bugfixes...

https://youtu.be/rRKiApNdzrs
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trexjones
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Re: Homefront: The Revolution - mesh files

Post by trexjones »

Hey guys! I've just installed 3ds Max 2017 and tried running your script but get this error... any idea what I might be doing wrong? Dying to play with some of these models!
Capture.JPG
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ClubOn
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Re: Homefront: The Revolution - mesh files

Post by ClubOn »

joqqy wrote:Update now supports:

Vertex Normals and Vertex Colors
Support added for XML format in addition to Binary XML
Better Character support

As a side note, I also added support for "Armored Warfare"

Lots of bugfixes...

https://youtu.be/rRKiApNdzrs
Hi joggy, great work you done with this script... One question, it is possible export animations from HFR with your max script ? and apply them to the characters like UEviewer script ?
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Re: Homefront: The Revolution - mesh files

Post by Highflex »

Hey joqqy,

I tried your last script after finally being able to extract the game files from Homefront, sadly though i can't seem to get anything imported correctly, when i try to do the same import as you did
in the video it only imports the head without any assigned materials, also on most cdfs i get a texture i/o error, Anything that i am missing?
trexjones
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Re: Homefront: The Revolution - mesh files

Post by trexjones »

I was actually thinking about this just the other day -- was there ever any progress in regards to bones?
trexjones
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Re: Homefront: The Revolution - mesh files

Post by trexjones »

Okay, so I've gone back and had a look through things and got the importer to work, but for some reason I can't get textures to work. I've used HxD to combine the first and last dds files (the standard .dds and the .dds.7) files...

Image

...and then converted them to TGA files. When I apply the texture, it looks like this...
head.JPG
Anyone able to figure out what's going wrong? The UV's all seem to be offset a little, but I'm not sure if that's something that's going wrong in the process or not.
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zaramot
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Re: Homefront: The Revolution - mesh files

Post by zaramot »

Hey! You guys could try my script for this game. It's not very pleasant for common users, though you should have a bit better luck with it

Image

Some guide: if folder/character have head/face.cgf, at first import head.cgf (bones will be with correct hierarchy). So, if there's head.cgf import (choose) this file twice - to get rigged head. Import head.cgf first and any other .skinm of this character - this will get you rigged parts of him/her. And if there's no head.cgf then just import .skin - .skinm (always) and if there's only one .skin file and no .skinm with same name near - import .skin file twice. I disabled materials on purpose, since in many cases, if not most it will make more troubles than help, though I didn't have any troubles finding textures, so I'm sure no one should have them too xD
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Last edited by zaramot on Sat Dec 15, 2018 4:57 pm, edited 1 time in total.
Making model-import scripts, PM
trexjones
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Re: Homefront: The Revolution - mesh files

Post by trexjones »

Damn, dude! Happy to see you are still alive!! ;)
Thanks! Glad to see some support's come through for this after all this time! :D Spent the whole day getting everything out of this with the other script, but am curious to see which makes things easier! Hope you are well!
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