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The Last of Us Model/Animation Tools (PS4)

Post questions about game models here, or help out others!
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daemon1
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Re: Last of Us Model Viewer/Extractor (PS4)

Post by daemon1 »

The last tutorial part: skeleton https://www.youtube.com/watch?v=Cwji54Qmpos

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Re: Last of Us Model Viewer/Extractor (PS4)

Post by trexjones »

Thanks so much for your hard work on these daemon1! Hopefully someone can put together some kind of tool for us plebs to use! :P
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Re: Last of Us Model Viewer/Extractor (PS4)

Post by akderebur »

I released a new version of the viewer that supports skeleton. You can see the changes in the first post.

Huge thanks to daemon1 for his awesome work with tutorials and for answering my questions.
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Re: Last of Us Model Viewer/Extractor (PS4)

Post by trexjones »

Thank you SO much for this akderebur!! One thing I've noticed though -- I tried loading the Tommy model, but when I go to add the skeleton, the model doesn't appear at all. However, when I DON'T add the skeleton, I can see the parts of the model. Any suggestions as to what I might need to do here?
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Re: Last of Us Model Viewer/Extractor (PS4)

Post by akderebur »

trexjones wrote:I tried loading the Tommy model, but when I go to add the skeleton, the model doesn't appear at all.
It looks like I made a slight offset mistake which affected some of the models. I fixed it and updated the download link. You should be able to load Tommy fine now.
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Re: Last of Us Model Viewer/Extractor (PS4)

Post by trexjones »

Worked perfectly! Thanks dude!
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Re: Last of Us Model Viewer/Extractor (PS4)

Post by trexjones »

Hey guys! I've been going through the models bit by bit and every now and then coming across ones that still present errors -- parts not appearing, models not loading in spite of following the correct skel paths, etc.

I'm not sure if you've moved on from this, but I can go through and give you a list of files presenting errors if that helps out at all.
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Re: Last of Us Model Viewer/Extractor (PS4)

Post by akderebur »

trexjones wrote:I'm not sure if you've moved on from this, but I can go through and give you a list of files presenting errors if that helps out at all.
Yes, it would be good if you can tell me what files cause the problem.

Also do they load fine without the skeleton or are there still missing meshes?
Last edited by akderebur on Thu Mar 30, 2017 12:08 pm, edited 1 time in total.
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Re: Last of Us Model Viewer/Extractor (PS4)

Post by trexjones »

I'll double check -- but some of them definitely load fine if I don't try to open the corresponding skeletons.
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Re: Last of Us Model Viewer/Extractor (PS4)

Post by smasher248 »

So has anyone got Ellie with her skeleton, or can someone tell me wher i get the .pak files from?
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Re: Last of Us Model Viewer/Extractor (PS4)

Post by mdtarmimi »

Sorry for to interrupt, I just want to ask is there possible to rip model from ps4 game? I know couple guy's from you here were made brilliant tools such ripping pak. file or bin. file from ps3 or PC to get complete file 3d mesh with texture easily for us. But those people outside use the tools with out consider having give a credit to author it self and look shameless to see them around. My point is if there a tools or method to rip ps4 or Xbox One in future please remain the name title reference which group or people to start the project for easy us from who the source came from...
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Re: Last of Us Model Viewer/Extractor (PS4)

Post by Skryle »

you can give a link for download to PS4 TLOU ?
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Re: Last of Us Model Viewer/Extractor (PS4)

Post by akderebur »

Skryle wrote:you can give a link for download to PS4 TLOU ?
It is against the forum rules. Check psxhax, there are lots of game backups there.
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Re: Last of Us Model Viewer/Extractor (PS4)

Post by Skryle »

s there a new version of the software?
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Re: Last of Us Model Viewer/Extractor (PS4)

Post by akderebur »

Skryle wrote:s there a new version of the software?
Yea, I finally had time to finish it :D.

I updated the first post, you can find the new download link there. Read "How to use?" section again, as the usage changed slightly for loading the skeleton.

The main focus of the update was map support, but I also fixed the problem, where some of the meshes load distorted. Also when you load the maps, all of the map objects will be placed at the center (just like Uncharted).

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