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Vector Unit Games .apf Archive

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PhillipGamer3264
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Vector Unit Games .apf Archive

Post by PhillipGamer3264 »

This a Vector Unit .apf Games, like Beach Buggy Racing/Biltz, Shine Runner and Riptide GP 1/2.
http://www.mediafire.com/file/fk749dbxy ... ffiles.zip

Here's BMS Script by ALuigi
http://aluigi.org/bms/riptide_gp2.bms
Pingu
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Re: Vector Unit Games .apf Archive

Post by Pingu »

AdventureT
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Re: Vector Unit Games .apf Archive

Post by AdventureT »

I have updated the script for version 7 of Vector Unit Games. I tested it on Beach Buggy Racing 2 on Steam. Here is the script:

idstring "FPUV"
get VER long # 5
get OFFSET long
get FILES long
goto OFFSET
for i = 0 < FILES
get NAME string
get OFFSET long
get SIZE long
get ZSIZE long
get CRC long
get DUMMY short
get ZIP short
string NAME + .
if ZIP == 0
savepos TMP
goto OFFSET
get CHECK long
goto TMP
math CHECK + 4
if CHECK == SIZE
math OFFSET + 4
math SIZE - 4
endif
log NAME OFFSET SIZE
else
if ZIP == 1
comtype zlib
elif ZIP == 2
comtype lzma
elif ZIP == 3
comtype snappy
elif ZIP == 4
comtype lz4
elif ZIP == 5
comtype lz4
else
print "Error: unknown compression algorithm %ZIP%, contact me"
cleanexit
endif
clog NAME OFFSET ZSIZE SIZE
endif
next i
fajNYgosciu1234
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Re: Vector Unit Games .apf Archive

Post by fajNYgosciu1234 »

i have a problem, how do i extract the .dat files
harked
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Re: Vector Unit Games .apf Archive

Post by harked »

I've also been having problems extracting the .dat files.

Probably nobody is going to find a way to do it, since all their games use an in-house engine, and the games are not that popular.
fajNYgosciu1234
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Re: Vector Unit Games .apf Archive

Post by fajNYgosciu1234 »

harked wrote: Fri Dec 24, 2021 11:33 pm I've also been having problems extracting the .dat files.

Probably nobody is going to find a way to do it, since all their games use an in-house engine, and the games are not that popular.
i made a post about it, but there are some errors, textures can be converted to ktx2 but some or most are corrupted
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Re: Vector Unit Games .apf Archive

Post by fajNYgosciu1234 »

and when exporting the models from bbr2, everything is 1 material and some of the textures get messed up when you apply it to a mesh that has the proper uv
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