daemon1 wrote:Time 0 is the frame I'm using for initial pose which is taken completely from the model.
Got it, thanks. I was able to reproduce your SMD output.
Now, the problem I'm trying to figure out is this:
The left is imported from SMD, the right is imported directly from the .mod + applying the pose.
* Same bone hierarchy, same rotations in all bones, however the pose is clearly wrong
* The skeleton from SMD has no 'bind pose', e.g. going to edit mode in the skeleton shows the bone all in the origin.
* The skeleton on the right has a bind pose, so the locations are not part of the pose
I have a feeling why this happens (different spaces in bones), but that's the part where I have to investigate a little more before posting conclusions. Any help is appreciated.
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