I looked a file that was posted above named "00000c3a.dat"
I'm not sure if thats even the same thing you guys are looking at. But the format had geometry in it so I imported it, looks like a light :/ *boring*
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Import Tuner Challenge [XBOX360]
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Re: Import Tuner Challenge [XBOX360]
Maxscript and other finished work I've done can be found on my DeviantArt account
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Re: Import Tuner Challenge [XBOX360]
mariokart64n
This is very good news)), I sent you a few models of the PM for the test.
This is very good news)), I sent you a few models of the PM for the test.
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Re: Import Tuner Challenge [XBOX360]
I can add a unity script that converts it to OBJ I dont know what exactly you want to use it for
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Re: Import Tuner Challenge [XBOX360]
polycount ~50.000 triangles together engine model and high lod interiorAMG wrote:Finally some impressive progress, awesome!
I'm wondering, what's the polycount for a complete car in stock form?
Not all cars have the engine and full interior model such as boss cars, polycount ~35.000
In game Mitsubishi Eclipse Mk.IV boss car model:
Wireframe Mitsubishi Eclipse Mk.IV boss car model, screenshot from JohnHudeski:
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Re: Import Tuner Challenge [XBOX360]
I'm glad to see someone's able to get the meshes! Nice to see you alive and kickin' mariokart64n
Let's hope this one ends in a success.
Let's hope this one ends in a success.
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Re: Import Tuner Challenge [XBOX360]
There might be some mistakes regarding my conversion from Trianglestrip to triangle list
I think the last triangle in every submesh is missing
Also most of the cars are made up of parts that you have to combine
eg interior, wheels
I would like to know if the dashboard is also customizable
I think the last triangle in every submesh is missing
Also most of the cars are made up of parts that you have to combine
eg interior, wheels
I would like to know if the dashboard is also customizable
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Re: Import Tuner Challenge [XBOX360]
JohnHudeski
As far as I know, that game menu uses a model with a detailed description of the interior and the engine, but during the race replaced by a low poly interior models
Yes, the interior customized in menu, consist of different models, steering wheel, seats, gauges.
You can put scripts for unity here, I look at the models and say which triangles does not exist, but I do not think it will be a problem as most will have, thanks to you))
I will try to collect a car from models parts and try to describe the process here
As far as I know, that game menu uses a model with a detailed description of the interior and the engine, but during the race replaced by a low poly interior models
Yes, the interior customized in menu, consist of different models, steering wheel, seats, gauges.
You can put scripts for unity here, I look at the models and say which triangles does not exist, but I do not think it will be a problem as most will have, thanks to you))
I will try to collect a car from models parts and try to describe the process here
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Re: Import Tuner Challenge [XBOX360]
I will post it all on saturday night when I have got a chance to clean it up. It is remarkably similar to the first code I posted
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Re: Import Tuner Challenge [XBOX360]
Things have gotten quiet... I sure hope this does not stop here. Meanwhile on another thread, they're working on Wangan Midnight Maximum Tune related stuff, which is also great.
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Re: Import Tuner Challenge [XBOX360]
No work is not stopped)) I do not have enough knowledge on this point to fully implement, as will be the possibility JohnHudeski provide a script for Unity.
And I'll put it in the ImporterTool and its functionality will be ready.
And I'll put it in the ImporterTool and its functionality will be ready.
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Re: Import Tuner Challenge [XBOX360]
I am super sorry guys. I have a part time job that is killing me at the moment.
I will be up for the next 12 hours if blackracer is awake I will transfer my code to his tool
I did not back up my own code so it only works on the import racer for now (No more Kengo support)
edit (1 hour later)
I am removing all the crap functionality as well.
You will need to find away to add multiple models together in your program cos wheels are stored seperately from chassi
as well as lights
edit 2
Wireframe is done
Just last minute checks on triangles
edit 3
After a terrible wild goose chase I have fixed the missing triangles although it adds 1 more for some reason.
Final edit.
I think it is 100% done. There are some hacks in the code i can't be bothered to fix.
I need an image of the driver's side to confirm something (Mistibushi)
other than that the code should be flawless. Works on my old xbm files as well
I will be up for the next 12 hours if blackracer is awake I will transfer my code to his tool
I did not back up my own code so it only works on the import racer for now (No more Kengo support)
edit (1 hour later)
I am removing all the crap functionality as well.
You will need to find away to add multiple models together in your program cos wheels are stored seperately from chassi
as well as lights
edit 2
Wireframe is done
Just last minute checks on triangles
edit 3
After a terrible wild goose chase I have fixed the missing triangles although it adds 1 more for some reason.
Final edit.
I think it is 100% done. There are some hacks in the code i can't be bothered to fix.
I need an image of the driver's side to confirm something (Mistibushi)
other than that the code should be flawless. Works on my old xbm files as well
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Re: Import Tuner Challenge [XBOX360]
What is that?
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