This is a video tutorial how to do it in blender. Hope this helps.
https://youtu.be/URf49Eo8B0U
The second bone next to knee is helper bone to make more natural body twists.
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Resident Evil animations
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Re: Resident Evil animations
daemon1 wrote:This is a video tutorial how to do it in blender. Hope this helps.
https://youtu.be/URf49Eo8B0U
The second bone next to knee is helper bone to make more natural body twists.
i get error , version 6100 unsupported, must be 7100 or later. what does this mean? the fbx version?.
strange i just exported the fbx with the noesis last version as you said...
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Re: Resident Evil animations
sorry couldnt find that.volfin wrote:use this export option in Noesis:
-fbxnewexport - exports current fbx format instead of legacy.
checking, the re5 anims tool i get this message ->
http://imgur.com/a/j3bcG
is it normal? to get that many unsupported tracks? , here thers no error , ican export and i can even load it in noesis.
but
i tried to export the pl03action.lmt
and i get this error
http://imgur.com/a/rYluV
, about to get the smds separatedly of each animation i think will be usefull. if its not too much work than you already did.
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Re: Resident Evil animations
you enter it in the export pane. the "Advanced Options" button lists all the possible advanced options, it's in there. If not, might be your Noesis needs updated.
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Re: Resident Evil animations
volfin wrote:
you enter it in the export pane. the "Advanced Options" button lists all the possible advanced options, it's in there. If not, might be your Noesis needs updated.
aha! Cool , i found it! thank you!
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Re: Resident Evil animations
Yes, its normal to get that many unsupported tracks. As I said, many bones are not supported.
but pl03action.lmt error is not. I'll check it later.
but pl03action.lmt error is not. I'll check it later.
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Re: Resident Evil animations
http://imgur.com/a/wgkdZ
i first imported the fbx of the model chris. then i do make new armature on the smd import of the animation, it takes a time but its imported 90degree rotated. and the chris was correctly imported. i dont know what to do ...
i first imported the fbx of the model chris. then i do make new armature on the smd import of the animation, it takes a time but its imported 90degree rotated. and the chris was correctly imported. i dont know what to do ...
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Re: Resident Evil animations
you need to rotate skeleton like i showed it in the video. Also scale the model or skeleton with "S" key and hold CTRL to make it precise.rubening wrote:http://imgur.com/a/wgkdZ
i first imported the fbx of the model chris. then i do make new armature on the smd import of the animation, it takes a time but its imported 90degree rotated. and the chris was correctly imported. i dont know what to do ...
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Re: Resident Evil animations
Hey, first thing first:
Thank you very much for this! it's like a dream come true ^^
But I must be doing something wrong. Whenever i try to use it i get an error like this:
Tried in win7 and win8.1 dunno if that's a problem? but get the same error in both.
This is the line i tried to use
Tried with some others LMTs but still the same error.
Thank you very much for this! it's like a dream come true ^^
But I must be doing something wrong. Whenever i try to use it i get an error like this:
Code: Select all
SystemOverflowException in Re5Anims.Re5Anims.Main<String[] args>
This is the line i tried to use
Code: Select all
re5anims pl0200_00.lmt pl0200.mod
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Re: Resident Evil animations
I wish I could make more such dreams. This one only took a week to makeMeguido wrote:Thank you very much for this! it's like a dream come true ^^
No idea. Your command is correct. Its supposed to work like this. I have win7.Meguido wrote:But I must be doing something wrong. Whenever i try to use it i get an error like this:
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Re: Resident Evil animations
I'm curious, will this work for other MT Framework games with the .lmt motion files?
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Re: Resident Evil animations
As I understand from Predator's messages, other (than RE) games use different type of rotation compression, so no, this will only work with RE.MarioSonicU wrote:I'm curious, will this work for other MT Framework games with the .lmt motion files?
Re: Resident Evil animations
Hmm Maybe the file type? I mean this works with every version of RE5? PC, XB, PS3? Which one did you tested it with?daemon1 wrote:No idea. Your command is correct. Its supposed to work like this. I have win7.
So this should work with re4 and 6 too?daemon1 wrote:As I understand from Predator's messages, other (than RE) games use different type of rotation compression, so no, this will only work with RE.