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Forza Motorsport Resource Extraction (.carbin)

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dimon4ik6565
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by dimon4ik6565 »

Model is too small than gr2 bones, also after scaling, i had to move car by Z and Y coords
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Andrakann
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by Andrakann »

dimon4ik6565 wrote:Model is too small than gr2 bones, also after scaling, i had to move car by Z and Y coords
Try to scale skeleton with values discussed here.


New version of 3DSimED got basic swatchbin support (Tools>Texture browser), but crashes often.
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by zimex25 »

Andrakann wrote:
dimon4ik6565 wrote:Model is too small than gr2 bones, also after scaling, i had to move car by Z and Y coords
Try to scale skeleton with values discussed here.


New version of 3DSimED got basic swatchbin support (Tools>Texture browser), but crashes often.
For my is working perfect ;) Try converted for .dds
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Andrakann
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by Andrakann »

zimex25 wrote:Try converted for .dds
DDS is lossy format, i think this conversion recompress texture, not just adds header.
So, it's better to wait for sb2dds - it's almost done :)
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by zwrtron »

sb2dds have been released for testing purposes.

Find it here: http://www.facebook.com/tadohmn
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by Frazzlee »

zwrtron wrote:sb2dds have been released for testing purposes.

Find it here: http://www.facebook.com/tadohmn
excellent work
dimon4ik6565
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by dimon4ik6565 »

zwrtron wrote:sb2dds have been released for testing purposes
tested. as i can see, 3dsimed described above converts textures to dds like a sharm, but your tool converts all textures like this one.
1.png
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by gpfan »

dimon4ik6565 wrote:
zwrtron wrote:sb2dds have been released for testing purposes
tested. as i can see, 3dsimed described above converts textures to dds like a sharm, but your tool converts all textures like this one.
1.png

You need to install intel dx10 plugin on photoshop.....
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by Andrakann »

dimon4ik6565 wrote:tested. as i can see, 3dsimed described above converts textures to dds like a sharm, but your tool converts all textures like this one.
Recompress from high quality BC7 compression to old ugly DXT5 compression, yeah "like a sharm":
Image Image
Maybe you can't see quality loss, but i see it clearly, and this just unacceptable.
Conversion to PNG directly crashes 3DSimED (atm), but you can convert to TGA and see difference.
gpfan wrote:You need to install intel dx10 plugin on photoshop.....
DDS Converter from my Tuto and Noesis also do the job.
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by dimon4ik6565 »

Andrakann wrote:
dimon4ik6565 wrote:tested. as i can see, 3dsimed described above converts textures to dds like a sharm, but your tool converts all textures like this one.
Recompress from high quality BC7 compression to old ugly DXT5 compression, yeah "like a sharm":
Image Image
Maybe you can't see quality loss, but i see it clearly, and this just unacceptable.
Conversion to PNG directly crashes 3DSimED (atm), but you can convert to TGA and see difference.
gpfan wrote:You need to install intel dx10 plugin on photoshop.....
DDS Converter from my Tuto and Noesis also do the job.
wow, sorry, just opened it in XnView, maybe it not support dx10 dds...
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by zwrtron »

sb2dds has been updated to version 0.34

What has changed since 0.32 ?

• Added support for swatchbins with BC4_SNORM and BC5_SNORM compression
• The generic DDS header is no more in data folder, but has been loaded to application instead (increased portability)
• Tool will automatically rescale texture canvas to match modulo 4 division for width and height (some applications and games require it)
• Now it's possible to save your preferences (settings), where the preferences are loaded on tool startup
dimon4ik6565 wrote:tested. as i can see, 3dsimed described above converts textures to dds like a sharm, but your tool converts all textures like this one.
• Updated readMe file, hope its now more visible.

Download & Info
http://tdohmn.webnode.com/swatchbin-texture-converter/

Feedback appreciated, thanks. :)
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by minime891 »

I gave the bone a test and the scale doesn't seem to match unless i'm being stupid. Which is most likely. :D
Has anyone managed to have any success with these.
Image
Image
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shakotay2
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by shakotay2 »

minime891 wrote:and the scale doesn't seem to match
are you sure that it's a matter of scale?
Did you move the doors manually to their correct positon to check their scale?
For DB11 it seems the size of the door (DB11, doorHandleLF_a-LodS0_006) is ok.
The position is the problem and as I wrote earlier: the positions of all moveable parts need corrections so far.

Another thingie is the overall scale. Actually I did how you told me. But Andrakann said some model being twice too big.
edit: ok, scaled down 0.5 now

Made some improvement to the lod naming (version j2l).

using j2l obj with blender
-------------------------
(blender is a little bit tricky (but it's free!) especially when it comes to outliner selections.)

THE REASON WHY it doesn't seem to work "custom" is that it takes care of which object was selected first.
Which other apps don't do in most cases.

So here we go (be sure nothing is selected neither in the outliner nor in 3D view,
press A to select/deselect everything):
  • press B in the outliner
  • use the rectangled box to select all LodS0 groups for example
    (left MB clicked, then release)
  • right click into selected box, choose select
    in 3D view see what happens
  • with mouse cursor in 3D view press G and move selected
once you've understood the philosophy behind it it works like a charm!
(You might be required to deselect the highlighted (white) group name.)
BMW_i8_LodNames.JPG
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Last edited by shakotay2 on Tue Feb 07, 2017 4:59 pm, edited 1 time in total.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by minime891 »

The names seem to work like a charm. :)
Made a planer of the official dimensions of the Aston DB11. The model is indeed twice as big as the real world dimensions.
As you see you have to double the dimensions for forza horizon 3.
Aston Martin DB11
Length 4,739 mm (187 in)
Width 2,060 mm (81 in)
BMW 1M
Length 4,380 mm (172.4 in)
Width 1,803 mm (71 in)
Forza Horizon 3 model
Image
Forza Horizon 2 model
Image
So the bones work fine when the model is scaled to 50 percent which is understandable now.
FYI the right side was already wrong before using the bones.
Image
Image
minime891
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by minime891 »

Just aligned the other parts and found a couple issues.
The hood and truck are slightly offset to the center line. Also the wing is vertical on import, i guess that's wrong like all other moving parts at the moment.
The body, rear bumper, front bumper etc are all on the center line fine.

EDIT: To make things more clear the trunk is fine on initial import it's bang on the center line. As for the hood that's way to the left of the center line on initial import. Then to the right after aliment as you see in the pic.
ImageImageImage
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