daemon1 wrote:
I thought you found all the bits... You probably don't know the unpacking formula? It can be quite different from what I've seen in other games. The best way would be going to debugger and see how its actually unpacked.
I only assumed how it should have looked I only, know type 6 is 17/17/17/5/8 bits but have problem with seeing any nice result to reference quaternion in quat or euler, tried radtodeg, quat normalization with 4th component set on 1.f, I can only assume at this point.
As far as debug, I don't have nor can find any pdb symbols for any game, so debugging ~15MB exe is impossible task for me, since Im very lite beginner to debugging and without pseudocode plugin im hopeless to find anything.