Nice.. Thx ekeyEkey wrote:Here we go. Script updated, names included (~2000 unknown names at this moment). Have fun
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Resident Evil 7 demo PAK file
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Re: Resident Evil 7 demo PAK file
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Re: Resident Evil 7 demo PAK file
[s]Ekey, can you post hash function, please?[/s]
OK, I found it. MurmurHash
OK, I found it. MurmurHash
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Re: Resident Evil 7 demo PAK file
Any update yet?Ekey wrote:Here we go. Script updated, names included (~2000 unknown names at this moment). Have fun
I have more files with a hack extracted but 1. there over 2k left, and second i have no idea why you list them like
3399843968 natives/x64/aaa/ambassadortrial/environment/mesh/chapter1/c01_corridor01.mdf2.6
Because i created a md5 check like
bad663e310897f0d1cbf2cc870066384 0000000000001f84.bkh
which is
bad663e310897f0d1cbf2cc870066384 natives/X64/Sound/Wwise/sm1352.bnk.2.X64
how i put it into the list?
did it work if i just use
0000000000001f84.bkh natives/X64/Sound/Wwise/sm1352.bnk.2.X64
?
Other example, the second video file
6b55f18a8358ac56896019194d49a28a natives/X64/streaming/AAA/AmbassadorTrial/Movie/AmbassadorTrialEndMovie.mov.1
is
6b55f18a8358ac56896019194d49a28a 00000000000003f3.dat
Don't belive me? open the 3f3.dat with VLC player
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Re: Resident Evil 7 demo PAK file
i used the pak tool on retail but its unusable files. can the resource hack dll be updated for retail version?
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Re: Resident Evil 7 demo PAK file
what you mean? script for unpack is ready > viewtopic.php?p=125600#p125600 . I can't update list with names because i don't have the game lalhowfie wrote:just need ekey to do his thing lol.
My Github repo
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Re: Resident Evil 7 demo PAK file
I have it, can you tell me how to create a file list of that?Ekey wrote:what you mean? script for unpack is ready > viewtopic.php?p=125600#p125600 . I can't update list with names because i don't have the game lalhowfie wrote:just need ekey to do his thing lol.
I unpacked all files from the pak, 41.207 files
How i do a list like you did? I really want to mod the game
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Re: Resident Evil 7 demo PAK file
For DEMO i written special hook to get names.35234917DOTmp4 wrote: I have it, can you tell me how to create a file list of that?
I unpacked all files from the pak, 41.207 files
How i do a list like you did? I really want to mod the game
My Github repo
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Re: Resident Evil 7 demo PAK file
Are you reminer from reddit?Ekey wrote:For DEMO i written special hook to get names.35234917DOTmp4 wrote: I have it, can you tell me how to create a file list of that?
I unpacked all files from the pak, 41.207 files
How i do a list like you did? I really want to mod the game
Re: Resident Evil 7 demo PAK file
ill family share the game with you on steam. well worth it.Ekey wrote:what you mean? script for unpack is ready > viewtopic.php?p=125600#p125600 . I can't update list with names because i don't have the game lalhowfie wrote:just need ekey to do his thing lol.
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Re: Resident Evil 7 demo PAK file
Here is my Hook. Extract two DLL's in game folder and run the game. After play you can see RE7Hook.log file, just send it to me.
PS: Thanks to Haoose for provided executable.
PS: Thanks to Haoose for provided executable.
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Last edited by Ekey on Thu Jan 26, 2017 1:59 am, edited 1 time in total.
My Github repo
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Re: Resident Evil 7 demo PAK file
Awesome lol. Told you just gotta wait for Ekey, king of hooks, to do his thing hahahaha. Ekey, how do you find the function to hook? Do you just step through a debugger checking eax or something?
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Re: Resident Evil 7 demo PAK file
Ekey
Thanks. And here 34182/43258 filenames for you =)
Thanks. And here 34182/43258 filenames for you =)
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