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Forza Motorsport Resource Extraction (.carbin)

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nick22savino
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by nick22savino »

ive did some research also du the meshes i dont know if you allready figured out but in blender when you go in edit mode and first delete all the double edges/vertics/faces then you able to select only the SLOD shape and then by press ctrl + i so only the non SLOD is selected and easy to remove


and by accedent i converted a fm5 model to obj ... but dont remember how i did that >_<

can maybe send me the Make_H2O-ForzaHor-gc.exe version? i do have the Make_H2O-ForzaHor-f.exe
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by Dennissaurus »

When i try to use the Make_H2O-ForzaHor-gc.exe it keeps crashing.
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by nick22savino »

Dennissaurus wrote:When i try to use the Make_H2O-ForzaHor-gc.exe it keeps crashing.
could you maybe send me the GC version?
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by shakotay2 »

Dennissaurus wrote:When i try to use the Make_H2O-ForzaHor-gc.exe it keeps crashing.
which model did you try? (exe needs two dlls, see zip in my sig)

@nick22savino: the zip with the ...-gc.exe (grouping check) is in the post as of Sat Jan 21, 2017 2:32 pm
Last edited by shakotay2 on Thu Jan 26, 2017 12:12 am, edited 2 times in total.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by nick22savino »

shakotay2 wrote:
Dennissaurus wrote:When i try to use the Make_H2O-ForzaHor-gc.exe it keeps crashing.
which model did you try? (exe needs two dlls, see zip in post as of Sun Jan 15, 2017 4:59 pm)

@nick22savino: the zip with the ...-gc.exe (grouping check) is in the post as of Tue Jan 17, 2017 11:58 pm
i checked but i do only see the aston martin obj zip file maybe its been removed?
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by shakotay2 »

sry, it should read: Sat Jan 21, 2017 2:32 pm

btw: adding BCx headers to a swatchbin file didn't work (BC1 looked even worse):
BC5UNORM-header.jpg
(height and width values in hexprint replaced by 00 02 00 00, 00 04 00 00 for the real DDS file)
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by aliann34 »

shakotay2 wrote:sry, it should read: Sat Jan 21, 2017 2:32 pm

btw: adding BCx headers to a swatchbin file didn't work (BC1 looked even worse):
BC5UNORM-header.jpg
(height and width values in hexprint replaced by 00 02 00 00, 00 04 00 00 for the real DDS file)
This is Cadillac ATS-V Coupe gauges but it looks bad.
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by SinkreZ »

How do you guys even rip those models from Forza Horizon 3? Any short tutorial how to do that?
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by Frazzlee »

SinkreZ wrote:How do you guys even rip those models from Forza Horizon 3? Any short tutorial how to do that?
Dump your game and then use advanced file renamed to get proper names, and from there you get original.bin files
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by Dennissaurus »

shakotay2 wrote:
Dennissaurus wrote:When i try to use the Make_H2O-ForzaHor-gc.exe it keeps crashing.
which model did you try? (exe needs two dlls, see zip in post as of Sun Jan 15, 2017 4:59 pm)

@nick22savino: the zip with the ...-gc.exe (grouping check) is in the post as of Sat Jan 21, 2017 2:32 pm
Any model i try..... i've tried a few times, the _f works
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by Frazzlee »

Dennissaurus wrote:
shakotay2 wrote:
Dennissaurus wrote:When i try to use the Make_H2O-ForzaHor-gc.exe it keeps crashing.
which model did you try? (exe needs two dlls, see zip in post as of Sun Jan 15, 2017 4:59 pm)

@nick22savino: the zip with the ...-gc.exe (grouping check) is in the post as of Sat Jan 21, 2017 2:32 pm
Any model i try..... i've tried a few times, the _f works
Fancy seeing you around these parts
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Andrakann
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by Andrakann »

shakotay2 wrote:btw: adding BCx headers to a swatchbin file didn't work (BC1 looked even worse):
It works, but only for scratches texture: https://yadi.sk/d/fAcK6hTE3AP3fc
I also have no luck with interior textures, I think it's because they in X-Box DDS format, mentioned here: https://directxtk.codeplex.com/wikipage ... tureLoader

Upd: Got a result in some perverted way :D
Added DX10 BC7 header to the interior texture and it looks non-working, loads fully transparent in most editors: https://yadi.sk/d/eXfIt5LV3APFS5
But this photoshop plugin gives me a options for loading, one of them is "Load Transparency as Alpha channel", I check it and got this:
Image

No transparency channel in exported image: https://yadi.sk/i/umhi8jiW3APHBv

BC3 and BC5 headers looks bad, so it's definitely BC7, but without alpha?..

Upd2: Ok, I do some tests, it's BC7 but alpha channel is black, so it's looks fully transparent.

Upd3: Good converter for those BC7 dds: http://skyrim.pro/stati/instrumentarij/ ... -converter
Alternate link if you have problems with registration on russian site: http://www.nexusmods.com/fallout4/mods/6712/?
Last edited by Andrakann on Tue Jan 24, 2017 10:18 am, edited 1 time in total.
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by minime891 »

I applied the texture to the mesh and whilst the uv wasn't correct you only had to flip it and scale a little.
Just fyi the interior lod texture from previous forza models never had a alpha channel.
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by Andrakann »

minime891 wrote:Just fyi the interior lod texture from previous forza models never had a alpha channel.
They have it for me :P
Image


Now I'm stuck with AO textures compression, nothing fits.
For compression type I suspect byte at pos. 74h in swatchbin header, for BC1 it's 00h, for BC7 it's 09h, but for AO textures it's 03h and none of standard compression types gives me adequate picture, BC1 gives rainbowed and messed up picture.
I suspect A8-only format, but 41h in compression type (byte at pos.80h in DX10 DDS header) is failed to load in viewer.
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by minime891 »

Andrakann wrote:
minime891 wrote:Just fyi the interior lod texture from previous forza models never had a alpha channel.
They have it for me :P
I meant just the lod1 interior texture.
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