bouvrie wrote:volfin wrote:As you see though, there's another problem. High rez textures are not being extracted. all of the texture are 128x128 or smaller.
Huh? I opened a texture for the Mammoth, and it was def larger than 128x128. Did you open the texture having 'LOD0' in its filename?
Ok yes, for the mammoth there are LOD0 files. but for some reason there are none for the tiger:
I guess I picked a bad test choice. But still strange it has none.
SoldierTODD wrote:Sorry, what then is the use of 3D models of the skeleton, but without the animation?
I'm guessing you're new around here, but out of thousands of games that models have been extracted for, I can only think of about 5 that ever had animations extracted as well. The *points* are many reasons, a few of being:
- Collection (XNALara fans)
- reuse (Source Film Maker, Gmod, insertion into other games)
- learning (my personal favorite, I have always been interested in the techniques used to keep poly count down and to achieve various visual effects)
and probably others.
Sure getting animations would be nice. But generally, the work involved in extracting them is far above their value. To me anyway. But as I said, maybe someone else wil tackle this. I saw someone worked out the Metal Gear Solid V animations recently (first time in years I've seen It done I might add.)