Luriam wrote:Hey guys, nice work !
Anyone figured out yet how to extract/unpack the SOUNDS ? I might have missed it somewhere, but if anyone knows a way, please respond. I've never met .sngw extension before. Here are a few samples. Yeah, and I also dropped in some .spc in there.
Luriam wrote:Hey guys, nice work !
Anyone figured out yet how to extract/unpack the SOUNDS ? I might have missed it somewhere, but if anyone knows a way, please respond. I've never met .sngw extension before. Here are a few samples. Yeah, and I also dropped in some .spc in there.
Edit: And since you think you can gain money off shortening my download link into an ADFLY link you're wrong. I've taken the download link down and replaced it. Show a little respect to other people who actually put effort into making the tool.
Luriam wrote:Hey guys, nice work !
Anyone figured out yet how to extract/unpack the SOUNDS ? I might have missed it somewhere, but if anyone knows a way, please respond. I've never met .sngw extension before. Here are a few samples. Yeah, and I also dropped in some .spc in there.
Edit: And since you think you can gain money off shortening my download link into an ADFLY link you're wrong. I've taken the download link down and replaced it. Show a little respect to other people who actually put effort into making the tool.
Luriam wrote:Hey guys, nice work !
Anyone figured out yet how to extract/unpack the SOUNDS ? I might have missed it somewhere, but if anyone knows a way, please respond. I've never met .sngw extension before. Here are a few samples. Yeah, and I also dropped in some .spc in there.
Edit: And since you think you can gain money off shortening my download link into an ADFLY link you're wrong. I've taken the download link down and replaced it. Show a little respect to other people who actually put effort into making the tool.
REfan wrote:Finally, I could extract the models with normals but without full bones. That's I'm working on for now to find a way to extract the bones from multiple vertex definitions!!!
But one problem still remains : extracting textures. Anyone knows something about extracting original .dds textures from packed .tex files???
If anyone can help me, soon I'll post my first program AND if you want, can upload some models.