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Dark Souls 3 *.bdt and *.bhd Files

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Martorias
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Re: Dark Souls 3 *.bdt and *.bhd Files

Post by Martorias »

Emissaryofwind wrote:Sorry for the delay, I tested it and it doesn't recognize LEFT (on line 3) as a valid argument.
That's weird, that's like very basic code and it works fine here.. And you're starting it from a dos prompt with

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cscript scriptname.vbs
and you're using this code http://pastebin.com/hcc4ecgQ on a windows machine? ;)
Emissaryofwind
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Re: Dark Souls 3 *.bdt and *.bhd Files

Post by Emissaryofwind »

Yes and yes :/
Martorias
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Re: Dark Souls 3 *.bdt and *.bhd Files

Post by Martorias »

Emissaryofwind wrote:Yes and yes :/
Super weird. You could try replacing that code (since the left variable doesn't work for you? :S )

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objStartFile = "D:\Games\DarkSoulsIII\Game\Data1.bdt" 'File to unpack
objStartFolder = LEFT(objStartFile, (LEN(objStartFile)-4))
to

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objStartFile = "D:\Games\DarkSoulsIII\Game\Data1.bdt" 'File to unpack
objStartFolder = "D:\Games\DarkSoulsIII\Game\Data1"
since it's just a way to not having to write the path twice.
Emissaryofwind
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Re: Dark Souls 3 *.bdt and *.bhd Files

Post by Emissaryofwind »

Okay, now it seems to be working, but I made the mistake of running it directly instead of in the console and I'm getting a dialog box for every file it's unpacking >.<
Martorias
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Re: Dark Souls 3 *.bdt and *.bhd Files

Post by Martorias »

Emissaryofwind wrote:Okay, now it seems to be working, but I made the mistake of running it directly instead of in the console and I'm getting a dialog box for every file it's unpacking >.<
It does spawn a whole lot of cmd boxes (one for each file, a lot!) but if you start it in a prompt you don't have to do anything, just sit back and wait :) Let me know if it worked out
Emissaryofwind
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Re: Dark Souls 3 *.bdt and *.bhd Files

Post by Emissaryofwind »

Well, it seemed to be running for a while, but again it stops at the .xxxbnd level.
Martorias
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Re: Dark Souls 3 *.bdt and *.bhd Files

Post by Martorias »

Emissaryofwind wrote:Well, it seemed to be running for a while, but again it stops at the .xxxbnd level.
Super weird. I'm not sure what's wrong then.. sorry :( I could perhaps break it out to several small scripts to see what's wrong if you want? :oops:
Emissaryofwind
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Re: Dark Souls 3 *.bdt and *.bhd Files

Post by Emissaryofwind »

Martorias wrote:
Emissaryofwind wrote:Well, it seemed to be running for a while, but again it stops at the .xxxbnd level.
Super weird. I'm not sure what's wrong then.. sorry :( I could perhaps break it out to several small scripts to see what's wrong if you want? :oops:
If it's not too much of a bother.
42tenthlick
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Re: Dark Souls 3 *.bdt and *.bhd Files

Post by 42tenthlick »

So I've been spending a while trying to get Martorias' script to work on my machine, and I've gotten it close enough to work with Data4, which seems to have most of the models. If you've been having problems with the .*bnd files or if your DS3 install folder has spaces in the path, then this will work for at least Data4.

Here's my slightly modified version of Martorias' script http://pastebin.com/gcf0XK9z
  • * If your install directory has spaces in the path (ex. Program files) then follow the new guides at the top of the script. You will need to put the script in the DarksoulsIII/game folder.

    * If you had problems with the .bnd files, just set it up again. (I've just added some Or statements to fix it because I don't know VBS 8) )
Also I've got some questions hopefully someone can answer. Is there any documentation of where each model is located? If not, I could set up a google doc and invite some people to start documenting it. Secondly, is there any way to import models that don't have a skeleton? I've been using Zaramot's 3DS importer, but I'm pretty sure it only works with models that have skeletons.

EDIT: I've started my documentation. If anyone wants to help with this, shoot me a PM and I can add you.
Last edited by 42tenthlick on Thu Jun 09, 2016 4:39 pm, edited 2 times in total.
Emissaryofwind
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Re: Dark Souls 3 *.bdt and *.bhd Files

Post by Emissaryofwind »

I'll try that new script tomorrow, the files are on my other computer.
42tenthlick wrote:Secondly, is there any way to import models that don't have a skeleton? I've been using Zaramot's 3DS importer, but I'm pretty sure it only works with models that have skeletons.
I think he's working on it, but he needs more samples of objects without skeletons so you should hop over to his topic and ask him.
Somalia
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Re: Dark Souls 3 *.bdt and *.bhd Files

Post by Somalia »

42tenthlick wrote:Secondly, is there any way to import models that don't have a skeleton? I've been using Zaramot's 3DS importer, but I'm pretty sure it only works with models that have skeletons.
Yes, of course. It doesn't matter which DS3 Skeleton file you use.

Here, today I did some documentation of armor, weapons and shields:

https://docs.google.com/document/d/1ttC ... sp=sharing

(incomplete at the moment and some wrong or missing names but it's something I suppose)
longnguchicken
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Re: Dark Souls 3 *.bdt and *.bhd Files

Post by longnguchicken »

Sr but is there anyone here kind enough to give me the textures of Gotthard Twinswords, Warden Twinblades and Farron Greatsword? I want to their models for cinema 4D but giving the current situation, I think I should create the models myself
zaijie508
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Re: Dark Souls 3 *.bdt and *.bhd Files

Post by zaijie508 »

Martorias wrote:
pewposterous wrote: Have you been able to get the firekeeper model yet?
Yeah the chr/c1400? Textures seem a bit off but I think that's my fault.

[img.]http://i.imgur.com/7Tmr6v9.png[/img]

Could you share the firekeeper file with me, 3ds or obj would be prefered~Thanks a lot!
atvaark
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Re: Dark Souls 3 *.bdt and *.bhd Files

Post by atvaark »

I had to release a small update to support the DLC archives:
https://github.com/Atvaark/BinderTool/releases
slayer983
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Re: Dark Souls 3 *.bdt and *.bhd Files

Post by slayer983 »

For extract to bdt bhd etc. everythings OK. And, what will we do with them? how do we these files transfer back to the game? you, what are you doing with these files, as not use them in game?

How to make repack, import, inject or mod pack to these files for see them in the game? Will put them to our ass?


For instance, all of us are not english, french, or german. we want to translate our languages to this game and DS2 SOTFS. but we can't. because most of all guides or tools about texture, sound extraction, change hair-clothes-items... there is information about unpacking, for repacking or something provide transfer to the game there isn't, anything.

swuforce, made a tool for DS2, but not working to SOTFS or DS3.

Xentax, modders, coders... They are doing something for us. But just programmers using them, we are not using. We always find some open source codes, and sometimes find a tool but if it some of them works. If only in there publishing guides and tools for will be source to these projects.


Anyway... hey atvaark, please help us! these extracted files -especially .fmg files- how to edit and import or repack to the game?
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