Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Open and convert that VTEX_C files

Get your graphics formats figures out here! Got details for others? Post here!
Smakkohooves
beginner
Posts: 39
Joined: Fri Jan 15, 2016 7:34 pm
Has thanked: 14 times
Been thanked: 3 times

Re: Open and convert that VTEX_C files

Post by Smakkohooves »

Smakkohooves wrote:I have 4.5 actually
impossible[/quote]
You're right im having the 4.0
AceWell wrote: what is the name of the game and platform these sample files came from?
The lab, on steam, for HTC Vr... :D
AceWell wrote: found this too
https://github.com/tranek/vtex_c2tga
needs to be compiled though
made a Noesis python script to open your vtex_c texture samples for fun :D
only supports dxt5 because i had no other types of samples and didn't know the game name so i just called it Valve
Sorry but i no have pratice with compiling/scripting, or pyton,
I just have used "xvi32" for a tiny edit on several files....

Anyway i try "project for x86 and changed the target to .NET 4.0" but still gave me that damn x32 error :(.....
Acewell
VIP member
VIP member
Posts: 1330
Joined: Wed Nov 05, 2008 12:16 pm
Has thanked: 2710 times
Been thanked: 884 times

Re: Open and convert that VTEX_C files

Post by Acewell »

Smakkohooves wrote:Sorry but i no have pratice with compiling/scripting, or pyton,
guess you didn't see the Noesis python script i attached to my last post, no compiling needed :D
i'm gonna go ahead and change the name of it to TheLab

i need more samples of different types so i can add support for dxt1, rgba32 or whatever other formats are there
Smakkohooves
beginner
Posts: 39
Joined: Fri Jan 15, 2016 7:34 pm
Has thanked: 14 times
Been thanked: 3 times

Re: Open and convert that VTEX_C files

Post by Smakkohooves »

AceWell wrote:I need more samples of different types so i can add support for dxt1, rgba32 or whatever other formats are there
Here new files
https://mega.nz/#!cEgSQYwa!NAkjDAKVp2jj ... AA1_cmS-J4
Acewell
VIP member
VIP member
Posts: 1330
Joined: Wed Nov 05, 2008 12:16 pm
Has thanked: 2710 times
Been thanked: 884 times

Re: Open and convert that VTEX_C files

Post by Acewell »

okay i updated the script here for dxt1 support, still need some rgba samples though :D
viewtopic.php?p=123637#p123637
Smakkohooves
beginner
Posts: 39
Joined: Fri Jan 15, 2016 7:34 pm
Has thanked: 14 times
Been thanked: 3 times

Re: Open and convert that VTEX_C files

Post by Smakkohooves »

AceWell wrote:still need some rgba samples though :D
I'm feeling dumb, what you need?
Acewell
VIP member
VIP member
Posts: 1330
Joined: Wed Nov 05, 2008 12:16 pm
Has thanked: 2710 times
Been thanked: 884 times

Re: Open and convert that VTEX_C files

Post by Acewell »

i just need you to run as many vtex_c textures as you can through the script to
see which ones still don't work, then you can upload those so i can add support :D





edit
herbert3000 wrote:Please check if this works:
https://www.mediafire.com/?ebfnbbbvec1x1nx
I compiled the project for x86 and changed the target to .NET 4.0 (which is available for WinXP, right?)
Dependency Walker identifies it as 64-bit
Smakkohooves
beginner
Posts: 39
Joined: Fri Jan 15, 2016 7:34 pm
Has thanked: 14 times
Been thanked: 3 times

Re: Open and convert that VTEX_C files

Post by Smakkohooves »

AceWell wrote:i just need you to run as many vtex_c textures as you can through the script to
see which ones still don't work, then you can upload those so i can add support :D
Uh yeah, now i start to convert every file, after i send you
The files that gave me issues
herbert3000
veteran
Posts: 145
Joined: Wed Jun 02, 2010 4:53 am
Has thanked: 20 times
Been thanked: 149 times
Contact:

Re: Open and convert that VTEX_C files

Post by herbert3000 »

AceWell wrote:Dependency Walker identifies it as 64-bit
You are right, thanks for the info! I uploaded the wrong version :(
This is the correct one (x86):
https://www.mediafire.com/?4yy5jhy3ublxc4m
Smakkohooves
beginner
Posts: 39
Joined: Fri Jan 15, 2016 7:34 pm
Has thanked: 14 times
Been thanked: 3 times

Re: Open and convert that VTEX_C files

Post by Smakkohooves »

herbert3000 wrote:You are right, thanks for the info! I uploaded the wrong version :(
This is the correct one (x86):
https://www.mediafire.com/?4yy5jhy3ublxc4m
Ok, now it runs....
But how i can use it? The viewer is just to see and
The decompliler starts, then ends, but nothing happens.

Anyway im converting most of the texure files with noesis.
(If someone can do a noesis .py for models and sounds, solves all my issues about that)
herbert3000
veteran
Posts: 145
Joined: Wed Jun 02, 2010 4:53 am
Has thanked: 20 times
Been thanked: 149 times
Contact:

Re: Open and convert that VTEX_C files

Post by herbert3000 »

Smakkohooves wrote:But how i can use it? The viewer is just to see and
The decompliler starts, then ends, but nothing happens.
Decompiler.exe is a console program that means you would have to run it from the command shell (cmd.exe) and pass the input file and output directory as arguments. But you don't have to care about the decompiler, the viewer has the same functionality.

You can export *.vtex_c files as .png like this:
screenshot.png
You do not have the required permissions to view the files attached to this post.
Smakkohooves
beginner
Posts: 39
Joined: Fri Jan 15, 2016 7:34 pm
Has thanked: 14 times
Been thanked: 3 times

Re: Open and convert that VTEX_C files

Post by Smakkohooves »

AceWell wrote:i just need you to run as many vtex_c textures as you can through the script to
see which ones still don't work, then you can upload those so i can add support :D
I try to convert all the images, i have zipped the ones that gave me issures, is a 80mb pack, ill link it later.
Last edited by Smakkohooves on Sun Oct 23, 2016 11:33 am, edited 1 time in total.
Smakkohooves
beginner
Posts: 39
Joined: Fri Jan 15, 2016 7:34 pm
Has thanked: 14 times
Been thanked: 3 times

Re: Open and convert that VTEX_C files

Post by Smakkohooves »

Acewell
VIP member
VIP member
Posts: 1330
Joined: Wed Nov 05, 2008 12:16 pm
Has thanked: 2710 times
Been thanked: 884 times

Re: Open and convert that VTEX_C files

Post by Acewell »

Smakkohooves wrote:Here is the files with errors:
https://mega.nz/#!gNxA1DTB!Zsq96U8U9-0i ... _zqN5w2IAY
okay i updated the script in this post :D
viewtopic.php?p=123637#p123637
it was the best i can do, there might be a problem with cube map textures
but they look better in Noesis than what the Resource Viewer displays though :P
and this was the first time i ever dealt with RGBA64 images... :eek:
enjoy! :D
Smakkohooves
beginner
Posts: 39
Joined: Fri Jan 15, 2016 7:34 pm
Has thanked: 14 times
Been thanked: 3 times

Re: Open and convert that VTEX_C files

Post by Smakkohooves »

AceWell wrote:
Smakkohooves wrote:Here is the files with errors:
https://mega.nz/#!gNxA1DTB!Zsq96U8U9-0i ... _zqN5w2IAY
okay i updated the script in this post :D
viewtopic.php?p=123637#p123637
it was the best i can do, there might be a problem with cube map textures
but they look better in Noesis than what the Resource Viewer displays though :P
and this was the first time i ever dealt with RGBA64 images... :eek:
enjoy! :D
Great! Now i can convert all the textures :)

Thanks

(Now i have to see for models and sounds)
Smakkohooves
beginner
Posts: 39
Joined: Fri Jan 15, 2016 7:34 pm
Has thanked: 14 times
Been thanked: 3 times

Re: Open and convert that VTEX_C files

Post by Smakkohooves »

Hello guys, news about these formats?
Valve use it in more games, someone have
made related scripts?
(All the *_C files)
Post Reply