Can any good soul here (@morbidslinky maybe
) please give me a tutorial on texture modding.
Let's say I want to edit the Sneaking Suit textures for Snake.
1. I extract plparts_venom.pftxs using GzsTool.
2. I go into the unpacked 'plparts_venom_pftxs' folder and check every ftexs file and then go into texture0 and find every single 2,3 ftexs file??! Oh my god! This is slow and painful as all hell.
3. Okay okay, after 30 minutes and using SearchEverything I managed to get all the 2,3 suffixed ftexs files I need and placed them on correct paths under the 'plparts_venom_pftxs' folder so that FtexTool does not give any errors.
4. I edit the DDS texture and save it.
Now come the part I need help with. I can now use the DDS file to create either 1 ftexs or the original number. So which approach do I use.
Q1: For example if I create only 1 ftexs, then I can repack it into the pftxs, add the pftxs to 00.dat and will that be enough to apply my texture edits? Will the existing textures in texture0 not cause conflicts?
@morbidslinky, I can see your black retuxture for Snake contains mostly 1 ftexs and only 2,3 for one particular texture so I assume you used the above route. But doesn't this approach remove mip-maps? Isn't that like a bad thing for visual fidelity?
Q2: If I create the original number of ftexs (let's say 3), then again I pack the 1st one into the pftxs, place the pftxs into 00.dat, and then place the 2,3 pftxs into 01.dat. Is this the correct way to do it?
@morbidslinky, When using this approach, mip-maps are present I guess and I can see the texture "fade" back to the original one in the sortie screen as I move the camera closer to Snake. What am I doing wrong then?
Q3: I read on one of the previous pages that the 1,2,3 ftexs can be directly placed into 00.dat provided the pftxs is empty. Can anybody explain this correclty. How do i create an empty pftxs file? Would a renamed blank text file be enough or should I remove all entries from the xml and repack an empty file that way? Does the file not have a shit tonne of textures for other stuff like effects etc etc as well? Where do those go?
viewtopic.php?f=10&t=12407&p=111921&hil ... ar#p111921
atvaark wrote:The pftxs part can probably be skipped if you replace the pftxs archive with an empty one and add them to 00.dat.
If you guys can help clear this up, I promise I'll document this for future reference! Even make a video on it!
I would tell you what I am trying to do and which textures I am getting at but since nobody has done it till now, I'm going to be a bit selfish.