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300 heroes .x files

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larisz
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300 heroes .x files

Post by larisz »

Hello guys, first I apologize for my English, I am a foreigner and do not speak English

I would like to ask you how can I access the 3d models of this game, I extracted all the files, but I can only see the texture (dds) can not see the models, I believe that is hidden in these (.x files) I already tried use various programs, 3dsmax, maya, directx9 and does not appear to exist program to open these files, you know somehow?

you know some way to extract the models files that (.x files)?

see the image below: Image
Image
I thank you for your attention.


here is one of the models with the x file:
http://www.filedropper.com/072
Last edited by larisz on Wed Sep 21, 2016 5:39 pm, edited 1 time in total.
Naroax
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Re: 300 heroes .x files

Post by Naroax »

You should upload a sample file, upload one of those .x files for people to see and help.
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larisz
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Re: 300 heroes .x files

Post by larisz »

one example:
I uploaded a "kakashi models" with texture and .x file
http://www.filedropper.com/072
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Re: 300 heroes .x files

Post by Naroax »

have you looked at this thread anyway ? : viewtopic.php?f=16&t=12617

they were already discussing this .x format.
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larisz
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Re: 300 heroes .x files

Post by larisz »

Yes, I looked
but I could not understand anything
so I came here to create this topic so that anyone could make an initial tutorial, or any solution.
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Re: 300 heroes .x files

Post by Acewell »

after extracting 00001012.dat from 072.x with offzip :D
00001012_dat.png
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Re: 300 heroes .x files

Post by Naroax »

@Acewell, how were you able to extract the dat out of that .x file ? i dragged the .x file to offzip but it just gives me an empty unpacked file.
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Re: 300 heroes .x files

Post by Acewell »

use the command prompt or a bat file and run this

Code: Select all

offzip -a 072.x c:\offzip
like shakotay posted here
viewtopic.php?p=103783#p103783
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Re: 300 heroes .x files

Post by larisz »

I got to extract the .dat file, what should I do now?
Last edited by larisz on Thu Dec 07, 2017 1:41 pm, edited 1 time in total.
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Re: 300 heroes .x files

Post by Naroax »

larisz, get Hex2obj, (see signature of Acewell) and copy the settings he showed in that picture and then you'll have your model in OBJ format. Done!
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Re: 300 heroes .x files

Post by ssdjxl »

AceWell wrote:after extracting 00001012.dat from 072.x with offzip :D
00001012_dat.png
Hello,i have read your message and tried doing it.
the 19756 19492
12 99
131bc 8
22c 2890
is for this file.
But i don't know how to find the data which is suitable for another file.
Would you mind tell me the way or the tool that i can use.
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Re: 300 heroes .x files

Post by Acewell »

well offsets and counts will vary from file to file and there is no way i can think to teach that,
you need to know what kind of data you are looking at for this to work, and this just requires
experience.

if you have no experience in reversing formats you should start with the guide here
http://wiki.xentax.com/index.php/DGTEFF

also read through the tutorial that comes with Hex2obj and you can also practice with the hundreds
of samples already posted on Xentax. :)
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Re: 300 heroes .x files

Post by ssdjxl »

AceWell wrote:well offsets and counts will vary from file to file and there is no way i can think to teach that,
you need to know what kind of data you are looking at for this to work, and this just requires
experience.

if you have no experience in reversing formats you should start with the guide here
http://wiki.xentax.com/index.php/DGTEFF

also read through the tutorial that comes with Hex2obj and you can also practice with the hundreds
of samples already posted on Xentax. :)
OK,thanks!
I will read it and try.
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