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Shadowgrounds model s3d.

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Roman
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Shadowgrounds model s3d.

Post by Roman »

s3d binary format.
Need help.
For render mesh using Directx 11.
If i draw PRIMITIVE_TOPOLOGY_TRIANGLESTRIP model almost like fine.
if i draw PRIMITIVE_TOPOLOGY_TRIANGLELIST model draw half.

16 bit indexes.
Indx num = 1552 (decimal)
Index begin = 72347 (decimal)

Vertices 3 float32 , normals 3 float32, uv 2 float32, 8 bytes empty (null)
Vrtx num = 1801 (decimal)
Vertex stride\offset 0x28
Vertex begin = 309 (decimal)
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Roman
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Re: Shadowgrounds model s3d.

Post by Roman »

Trianglestrip
me1.jpg
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Roman
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Re: Shadowgrounds model s3d.

Post by Roman »

Trianglelist
me2.jpg
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Roman
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Re: Shadowgrounds model s3d.

Post by Roman »

right model
rig.jpg
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Acewell
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Re: Shadowgrounds model s3d.

Post by Acewell »

first submesh :D
wrencher_s3d.png
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Roman
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Re: Shadowgrounds model s3d.

Post by Roman »

Oh !
My fault.
Now i get right mesh.
Thanks.
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