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Unity Studio

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snappyapple632
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Re: Unity Studio

Post by snappyapple632 »

Hi. I have to say this is a very useful program! I am having issues trying to open extracted Texture2D and audio files. After converting an image from .dds to .png by renaming the extension, I get this error trying to open it in another program saying that the file format is not supported, despite already being in a readable format. However I can view the file just fine. Are extracted audio and texture files encrypted? Thanks!
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Ferrari formula 1
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Re: Unity Studio

Post by Ferrari formula 1 »

snappyapple632 wrote:Hi. I have to say this is a very useful program! I am having issues trying to open extracted Texture2D and audio files. After converting an image from .dds to .png by renaming the extension, I get this error trying to open it in another program saying that the file format is not supported, despite already being in a readable format. However I can view the file just fine. Are extracted audio and texture files encrypted? Thanks!
You should convert .DDS to .PNG , and not just rename the extension of file manually.

Use Paint.NET for example. Open your .DDS image and then save it as .PNG , and everything will be fine
snappyapple632
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Re: Unity Studio

Post by snappyapple632 »

OK, I'll try that. Notably this happens with the raw photo as well.

Update: Still no dice. Opening up the raw .DDS in Photoshop with the read-only completely disabled gives me this:
Screenshot (17).png
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Last edited by snappyapple632 on Thu Jul 07, 2016 11:45 pm, edited 1 time in total.
riccochet
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Re: Unity Studio

Post by riccochet »

Heya, hoping somebody can help.
So I've exported models from the game Final Fantasy G-bike before using Unity Studio, but I lost them. I tried no again to export the models from the same files I used last time, but now every model always exports to a 2kb file. Im not sure what exactly is going on. Exporting models from other games are still working fine, but for some reason its just this game
parttimegamer15
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Re: Unity Studio

Post by parttimegamer15 »

jfwfreo wrote:Anyone got a download link for Unity Studio that works? When I go to https://app.box.com/v/unitystudio and press "download" it does nothing and doesn't give me a download.
Tried with several browsers, no luck.
Same here...not able to download
Acewell
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Re: Unity Studio

Post by Acewell »

jfwfreo wrote:Anyone got a download link for Unity Studio that works?
parttimegamer15 wrote:Same here...not able to download
https://github.com/RaduMC/UnityStudio/releases :D
parttimegamer15
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Re: Unity Studio

Post by parttimegamer15 »

AceWell wrote:
jfwfreo wrote:Anyone got a download link for Unity Studio that works?
parttimegamer15 wrote:Same here...not able to download
https://github.com/RaduMC/UnityStudio/releases :D
Thank you!
joeyq
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Re: Unity Studio

Post by joeyq »

Any word on the ".assets.resS" files?
The data is now in .assets.resS files and .assets files probably function as headers.
For example sharedassets1.assets is 175 kB and sharedassets1.assets.resS is 122 MB.
So I think .assets points to .assets.resS for the data instead of contaning the data itself.
adamodambrosio
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Re: Unity Studio

Post by adamodambrosio »

Hey everyone so far this tool is great, it gets the job done well. But I am having a problem with the terrain. Please watch the video below and if you know what I am doing wrong please help me, thanks. :D

https://www.youtube.com/watch?v=CGUHdH5dZck
Smakkohooves
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Re: Unity Studio beta

Post by Smakkohooves »

glcat wrote:oh , my sysytem is XP, I can't open the exe, i don't know why~~
Chipicao wrote:tMake sure you have .NET Framework 4.0 installed.
I also have xp, i have istalled net 4.0, but the .exe still dont' run.
What other things is required?
Acewell
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Re: Unity Studio

Post by Acewell »

i'll wager there is something in there that relies on a higher OS :?
if i knew how, i would try to compile the source on XP to guarantee it works with it :D
pikachuk
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Re: Unity Studio

Post by pikachuk »

i'd like to modify 3d models of yandere simulator, it's good to extract 3d models but it would be awesome if we could import again, at the moment i make texture and music hacks when i use other softwares it extracts .43 models with your software it's better but it would be good to import again at 43 format
dragonzh
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Re: Unity Studio beta

Post by dragonzh »

Smakkohooves wrote:
glcat wrote:oh , my sysytem is XP, I can't open the exe, i don't know why~~
Chipicao wrote:tMake sure you have .NET Framework 4.0 installed.
I also have xp, i have istalled net 4.0, but the .exe still dont' run.
What other things is required?
Support XP
https://drive.google.com/open?id=0B1kwx ... jgyUEl0a28
rayleigh
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Re: Unity Studio

Post by rayleigh »

mhh looks like 5.3x+ no more support good for me ^^
RicoKwothe
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Re: Unity Studio

Post by RicoKwothe »

Never Alone (ps3 version) resources.assets, not working. Why?
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