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Might and Magic X Legacy
Re: Might and Magic X Legacy
Ok, but the question is how to extract animation from RAW data? File named 'shield-bash' should be AnimationClip.
- shakotay2
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Re: Might and Magic X Legacy
It does not make sense to care for animations as long as you don't have a model with suiting skeleton and working skinning.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- shakotay2
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- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
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Re: Might and Magic X Legacy
talking about orc_warrior_base.dat? then, nope, I'm not sure.
But I didn't find any bone names in it. It's a waste of life and time to analyse 3D data without bone names.
So we don't even know the number of bones.
(Seems there's 105 matrices blocks.)
But I didn't find any bone names in it. It's a waste of life and time to analyse 3D data without bone names.
So we don't even know the number of bones.
(Seems there's 105 matrices blocks.)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Might and Magic X Legacy
I would try, but I don't know how to extract animation. Sample animation should be here (shield bash file). I would extract it from Heroes VI, but this script isn't finnished and I have no idea how to fix it :/
- shakotay2
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- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
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Re: Might and Magic X Legacy
no, is not, there's the py script for Homm6 gobj files and a gobj sample.Kwarc wrote:Sample animation should be here (shield bash file)
(shield_bash.dat is from MMX, isn't it?)
Also we'd need the MMX skeleton before we can deal with animations.
And as I wrote 4 weeks ago:
"how should we know whether the [MMX] bones are named in the same way [as for the HoMM6 skeleton] if the don't have an MMX skeleton?"
We don't even know whether the skeletons have the same bone count.
Don't expect me to do a profound investigation - I don't have the time for such.
So if I don't understand some data after 15 minutes I'll stop.
(I'm more a patcher of scripts and sources if they don't behave like they should. )
Also I'm going to have hard times 'till Xmas so all what I'm doing here is just for relaxing.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"