Also every .pak file (archive with game files) has it's .info.xml file with informations about it's content:
Code: Select all
<Raw>Textures 0.0 kb 0.0%
Meshes 0.0 kb 0.0%
Animations 0.0 kb 0.0%
Sounds 4.2 mb 99.8%
Shaders 0.0 kb 0.0%
Other Assets 5.0 kb 0.1%
Levels 0.0 kb 0.0%
Scripts 0.1 kb 0.0%
Included DLLs 0.0 kb 0.0%
File headers 4.1 kb 0.1%
Complete size 4.2 mb 100.0%
Used Assets, sorted by uncompressed size:
477.5 kb 11.1% Assets/Sounds/Monster/Mermaid/Mermaid_Move2Loop.wav
413.9 kb 9.6% Assets/Sounds/Monster/Mermaid/Mermaid_Victory.wav
376.4 kb 8.8% Assets/Sounds/Monster/Mermaid/Mermaid_Move1.wav
375.2 kb 8.7% Assets/Sounds/Monster/Mermaid/Mermaid_AttackLaunchMeleeCrit.wav
372.2 kb 8.7% Assets/Sounds/Monster/Mermaid/Mermaid_Hit.wav
334.2 kb 7.8% Assets/Sounds/Monster/Mermaid/Mermaid_IdleBridge.wav
330.1 kb 7.7% Assets/Sounds/Monster/Mermaid/Mermaid_AttackLaunchRanged.wav
265.5 kb 6.2% Assets/Sounds/Monster/Mermaid/Mermaid_Die.wav
254.8 kb 5.9% Assets/Sounds/Monster/Mermaid/Mermaid_AttackLaunchMelee.wav
226.6 kb 5.3% Assets/Sounds/Monster/Mermaid/Mermaid_LaunchAttack3.wav
209.7 kb 4.9% Assets/Sounds/Monster/Mermaid/Mermaid_Defend.wav
199.5 kb 4.6% Assets/Sounds/Monster/Mermaid/Mermaid_LaunchAttack2.wav
128.4 kb 3.0% Assets/Sounds/Monster/Mermaid/Mermaid_Turn90Right.wav
128.4 kb 3.0% Assets/Sounds/Monster/Mermaid/Mermaid_Turn90Left.wav
58.5 kb 1.4% Assets/Sounds/Monster/Mermaid/Mermaid_VictoryBark.mp3
35.7 kb 0.8% Assets/Sounds/Monster/Mermaid/Mermaid_IdleBridgeBark.mp3
29.3 kb 0.7% Assets/Sounds/Monster/Mermaid/Mermaid_DieBark.mp3
17.9 kb 0.4% Assets/Sounds/Monster/Mermaid/Mermaid_AttackCritBark.mp3
15.7 kb 0.4% Assets/Sounds/Monster/Mermaid/Mermaid_AttackMagicBark.mp3
15.7 kb 0.4% Assets/Sounds/Monster/Mermaid/Mermaid_AttackBark.mp3
15.7 kb 0.4% Assets/Sounds/Monster/Mermaid/Mermaid_AbilityBark.mp3
9.9 kb 0.2% Assets/Sounds/Monster/Mermaid/Mermaid_HitBark.mp3
3.8 kb 0.1% Assets/AudioToolkit/AudioCategories/AudioController_MermaidSounds.prefab
0.5 kb 0.0% Built-in AssetBundle:
0.3 kb 0.0% Assets/AudioToolkit/AudioObjects/SFXCombat1AudioObject.prefab
0.3 kb 0.0% Assets/AudioToolkit/AudioObjects/DefaultAudioObject.prefab
0.1 kb 0.0% Assets/dll/Legacy.Framework.dll
***Player size statistics***
Level 0 '../client/assets/StreamingAssets/res/0a1a214816ad4565869606451173f554.pak' uses 4.2 MB uncompressed / 4.2 MB uncompressed.
Total uncompressed size 4.2 MB. Total uncompressed size 4.2 MB.
System memory in use before: 112.7 MB.
Unloading 26 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
System memory in use after: 102.3 MB.
Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 2077.
Total: 17.342653 ms (FindLiveObjects: 0.186541 ms CreateObjectMapping: 0.170071 ms MarkObjects: 7.973805 ms DeleteObjects: 5.496283 ms)
*** Completed 'Build.WebAssetBundle.WindowsStandalonePlayer' in 1 seconds
</Raw>