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[PC] Dark Souls III model import maxscript
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Re: [PC] Dark Souls III model import maxscript
evidence of my cursed persistence, not a bad thing but I was surprised were the textures were found in, Data4 o330040.objbnd
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Re: [PC] Dark Souls III model import maxscript
Isn't it possible to also make a Importer for Dark Souls 2 model files?, I have several PC version models laying around here.
I can send them if needed.
I can send them if needed.
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Re: [PC] Dark Souls III model import maxscript
Absolutely possible, though I don't have free time to make this happen Same with Demon's Souls, have no idea when but this is in my wip list at top.
Making model-import scripts, PM
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Re: [PC] Dark Souls III model import maxscript
If I can only know, if you can finish that business for darksiders 2 I leave you in peace!zaramot wrote:Absolutely possible, though I don't have free time to make this happen Same with Demon's Souls, have no idea when but this is in my wip list at top.
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Re: [PC] Dark Souls III model import maxscript
Well, to say truth I think I can, .o3d files looks like normal skeleton files to me, maybe something with transform matrices there, like inverted. Though, I think there's possibility to get skeleton and then to get those models (only in this order), because it's such type of meshes in darksiders, which require skeleton at first place. But it's all just a guessing, because I didn't look detailed and in near future wouldn't, I hope you will find solution!dibe91 wrote:If I can only know, if you can finish that business for darksiders 2 I leave you in peace!zaramot wrote:Absolutely possible, though I don't have free time to make this happen Same with Demon's Souls, have no idea when but this is in my wip list at top.
Making model-import scripts, PM
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Re: [PC] Dark Souls III model import maxscript
I have old maxscrypt, can try to exportnocalora29 wrote:Isn't it possible to also make a Importer for Dark Souls 2 model files?, I have several PC version models laying around here.
I can send them if needed.
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
- TokiChan
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Re: [PC] Dark Souls III model import maxscript
Models extract by MorgothZeONE (big thanks!)
Convert to Xnalara and MMD by me
Downloadable
http://fav.me/daby07h
http://fav.me/dackmbd
Convert to Xnalara and MMD by me
Downloadable
http://fav.me/daby07h
http://fav.me/dackmbd
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
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Re: [PC] Dark Souls III model import maxscript
Can someone give me the models(obj would be great) and textures of farron greatsword, onikiri and ubadachi, black knight greatsword and gotthard twinswords? I spent my whole day messing with Dark souls 3 data file but dont know how to find them
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Re: [PC] Dark Souls III model import maxscript
which max version is the .ms file?
And zaramot can you update the script for max 2014?
And zaramot can you update the script for max 2014?
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Re: [PC] Dark Souls III model import maxscript
This is great work, thanks zaramot. Has anyone been able to extract the map models (for example, the Anor Londo castle)?
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Re: [PC] Dark Souls III model import maxscript
do you have Sinh, the Guardian dragon, and ancient dragon? if so i'd can you P.M. me the files i'd like to be able to use them when a Dark Souls 2 maxscript is available, if so then thanksnocalora29 wrote:Isn't it possible to also make a Importer for Dark Souls 2 model files?, I have several PC version models laying around here.
I can send them if needed.
Re: [PC] Dark Souls III model import maxscript
Fantastic work !
But I have a big problem, when importing any models...
I can import the .hkx, then the .flver but the script return me an error :
--Runtime error: array index must be positive number, got: 0
I don't know what to do now since others have succeed... Am I doing Something wrong ?
But I have a big problem, when importing any models...
I can import the .hkx, then the .flver but the script return me an error :
--Runtime error: array index must be positive number, got: 0
I don't know what to do now since others have succeed... Am I doing Something wrong ?
Re: [PC] Dark Souls III model import maxscript
That's where I first thought I found the textures as well, but you'll notice the filenames don't match what the mesh is requesting -- the actual textures the mesh references are found in Data4: o009990.objbnd, except for c3140_jarei_body_01_a, which I have yet to locate _anywhere_ >_>;;; (That's the texture used for the black mass around the dragon's foot, which you removed from your screenshot)MorgothZeONE wrote: evidence of my cursed persistence, not a bad thing but I was surprised were the textures were found in, Data4 o330040.objbnd
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Re: [PC] Dark Souls III model import maxscript
I have a problem with the script of Dark Souls III. He tells me that I have to import the files of the skeleton, but is off when I try the model. tells me to just open a file called: Skeleton.hkx
I accidentally missed something?
I accidentally missed something?