buzz worked out ok for me, though you can see his visor is missing.
also the Wii format is different, the faces and verts are defined in different sizes. its more compact then before, maybe they written in triStrips now
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Toy Story 3 Game Models
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Re: Toy Story 3 Game Models
Maxscript and other finished work I've done can be found on my DeviantArt account
Re: Toy Story 3 Game Models
What version of buzz you use (high, ecc), mariokart64n?
Sorry bad english, I'm italian!
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Re: Toy Story 3 Game Models
Odd, he still doesn't import for me, and I've done everything correctly, maybe a list of working models would help?mariokart64n wrote:buzz worked out ok for me, though you can see his visor is missing.
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Re: Toy Story 3 Game Models
the error is cause by too many faces. cause I dont read the subMesh info, I read the files as one HUGE model.. but the face's go from say 1,2,3,4,5...200 etc.. then reset again to 1,2,3,... so the script I made only imports the first mesh. if there are more then one mesh, then it won't work.
however I stated a couple posts ago, just to move the arrays past the loop. that'll cause it to import the final mesh regardless.. of he face reseting
I'll just repost the script with that line swap
also keep in mind the other submeshes will be missing, like buzz's visor. so you'll have to get parts from the lowpoly models. which do not have submeshs
however I stated a couple posts ago, just to move the arrays past the loop. that'll cause it to import the final mesh regardless.. of he face reseting
I'll just repost the script with that line swap
also keep in mind the other submeshes will be missing, like buzz's visor. so you'll have to get parts from the lowpoly models. which do not have submeshs
Code: Select all
fsource = GetOpenFileName \
caption:"ToyStory3 Importer" \
types: "Vertex Binary (*.vbuf)|*.VBUF|All files (*.*)|*.*|"
if (fsource!=undefined) AND ((doesFileExist fsource)==true) then(
f = fopen fsource "rb"
fext= getFilenameType fsource
fpath= getFilenamePath fsource
fsize= getFileSize fsource
fname= getFilenameFile fsource
if (doesFileExist (fpath+fname+".ibuf"))==true do(
g = fopen (fpath+fname+".ibuf") "rb"
gsize=getFileSize (fpath+fname+".ibuf")
st = timestamp() --get start time in milliseconds
clearlistener()
openLog (fpath+fname+"_log.txt") mode:"w" outputOnly:true
print (fname+fext+"\n"+localTime+"\n")
--===========================================================================
undo off(
with redraw off (
Face_array=#()
Vert_array=#()
UV_array=#()
while (ftell f)!=fsize AND check!=-1 do(
if keyboard.escPressed then exit
check=readlong f;fseek f -4 #seek_cur
Counter=0
do(
tv=readfloat f
tu=(readfloat f*-1)+1
tw=readfloat f
vx=readfloat f*39.34
vy=readfloat f*39.34
vz=readfloat f*-39.34
w1=readbyte f #unsigned
w2=readbyte f #unsigned
w3=readbyte f #unsigned
w4=readbyte f #unsigned
weight=w1+w2+w3+w4
if weight==0xFF do(
Counter+=1
append Vert_array[vx,vz,vy]
append UV_array[tv,tu,0]
)) while weight==0xFF
fseek f -28 #seek_cur
Print ("Vert Read @ 0x"+((bit.intAsHex(ftell f))as string))
Print Counter
for x = 1 to Counter do(
nx=readfloat f
ny=readfloat f
nz=readfloat f
un=readfloat f
))
while (ftell g)!=gsize
do(
fa=readshort g #unsigned+1
fb=readshort g #unsigned+1
fc=readshort g #unsigned+1
append Face_array[fa,fb,fc]
)
msh = mesh vertices:Vert_array faces:Face_array
msh.numTVerts = UV_array.count
buildTVFaces msh
msh.name=fname
for j = 1 to UV_array.count do setTVert msh j UV_array[j]
for j = 1 to Face_array.count do setTVFace msh j Face_array[j]
--===========================================================================
Print ("Last Read @ 0x"+((bit.intAsHex(ftell f))as string))
gc()
fclose f
fclose g
fclose s
flushLog()
closeLog()
enableSceneRedraw()
Print ("Done! ("+((((timestamp())-st)/60)as string)+" Seconds)") --print time to finish
)))) else (Print "Aborted.")
Maxscript and other finished work I've done can be found on my DeviantArt account
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Re: Toy Story 3 Game Models
Thanks MK64, though there are some bugs. High Woody does import but...
Woody is now eh... Well he's not Woody XD. Buzz imports fine though, but the parts of his backpack are a little... Fucked should I say?
Also, I've been looking for the Nova Extractor, all I get is dead links. MarioKart, if you don't mind, could you please upload Nova somewhere?
Woody is now eh... Well he's not Woody XD. Buzz imports fine though, but the parts of his backpack are a little... Fucked should I say?
Also, I've been looking for the Nova Extractor, all I get is dead links. MarioKart, if you don't mind, could you please upload Nova somewhere?
Last edited by SoapyLemons on Thu Feb 10, 2011 11:45 pm, edited 1 time in total.
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Re: Toy Story 3 Game Models
yeah I know, I just said above that it reads too many face.. and you can see there that those extra faces still get drawn.
theres nothing I can do, unless I decipher the other files for the submesh info.
if your good with 3d editing, fixing the back shouldnt be too hard
theres nothing I can do, unless I decipher the other files for the submesh info.
if your good with 3d editing, fixing the back shouldnt be too hard
Maxscript and other finished work I've done can be found on my DeviantArt account
Re: Toy Story 3 Game Models
How do you have that perfect texture?
You separate manually mesh?
You separate manually mesh?
Sorry bad english, I'm italian!
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Re: Toy Story 3 Game Models
You have to select the polygons manually, it's an ass, but it's well worth it.grotesque wrote:How do you have that perfect texture?
You separate manually mesh?
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Re: Toy Story 3 Game Models
I don't mean to double post...
update though, I ripped several models from MK64's script.
Here is what I ripped.
I gotta fix up some models, like Bo and Jessie for example
Anyways, thanks again MK64, you're a big help.
update though, I ripped several models from MK64's script.
Here is what I ripped.
I gotta fix up some models, like Bo and Jessie for example
Anyways, thanks again MK64, you're a big help.
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Re: Toy Story 3 Game Models
@SoapyLemons: Can you plz send me the models? Because I don't know how to extract the textures from the OCT files.
If you can send me, I will appericate.
And also thanks mario for the code!!
If you can send me, I will appericate.
And also thanks mario for the code!!
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Re: Toy Story 3 Game Models
Hello
Here is importer for models from PC .
It requires Blender version 249 and Python 2.6.
I use scene format research done by zzh8829 from viewtopic.php?p=93154#p93154
It works with .oct files from Toy Story 3 for PC.
It imports:
- models with weights and textures
- armature
After importing please rotate meshes along Z-axis ( key R and Z)
Because Blender use only 16 materials per mesh, importer split each mesh into many submeshes.
Example:
http://www.mediafire.com/download/o7tjd ... /model.zip
Here is importer for models from PC .
It requires Blender version 249 and Python 2.6.
I use scene format research done by zzh8829 from viewtopic.php?p=93154#p93154
It works with .oct files from Toy Story 3 for PC.
It imports:
- models with weights and textures
- armature
After importing please rotate meshes along Z-axis ( key R and Z)
Because Blender use only 16 materials per mesh, importer split each mesh into many submeshes.
Example:
http://www.mediafire.com/download/o7tjd ... /model.zip
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Re: Toy Story 3 Game Models
I hate to be bumping an old thread but...
are there any download links for Nova Extractor anywhere?
are there any download links for Nova Extractor anywhere?
Re: Toy Story 3 Game Models
using szkaradek123' importer, you don't need nova extractor to get the textures