Post questions about game models here, or help out others!
Karpati
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by Karpati » Thu Aug 04, 2016 12:00 pm
GordenF wrote: Oh. Guess hex2obj was psyching me out.
There's only one thing remaining then, and that's getting all this data into a format that's easy to work with.
My primitive obj exporter has some weird issues though.
Here's my code so far:
https://gist.github.com/SamusAranX/6342 ... 9b1422f1f1
You can fix your exporter easily.
Just add 1 to all face indexes when you create the 'f' lines.
Acewell
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by Acewell » Sat Sep 30, 2017 1:55 am
because the structure is slightly different in your sample, you can still convert it with Hex2obj though.
new_BabylonJS_sample.png
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lemurboy12
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by lemurboy12 » Sun Oct 01, 2017 2:23 am
AceWell wrote: because the structure is slightly different in your sample, you can still convert it with Hex2obj though.
new_BabylonJS_sample.png
would it be too much to ask for an updated noesis script as well?
Acewell
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by Acewell » Wed Oct 04, 2017 2:27 am
in this case yes, the info i need looks missing from your sample, too chaotic for my experience level, sorry.