this script works perfectly for all the multiplayer character models / levels but, for the main ones, like the story cutscenes; i get this error.
And when i try to export the model i get this error.
Is there any possible way to get these more higher poly models shown in the cutscenes somehow?
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
TimeSplitters 2 (xbox) xbr import
-
- Moderator
- Posts: 719
- Joined: Mon Jul 05, 2010 8:55 pm
- Has thanked: 20 times
- Been thanked: 496 times
Re: TimeSplitters 2 (xbox) xbr import
That's because the importer unfortunately has some bugs in the code.
Click the thanks button if I helped!
-
- VIP member
- Posts: 1330
- Joined: Wed Nov 05, 2008 12:16 pm
- Has thanked: 2710 times
- Been thanked: 884 times
Re: TimeSplitters 2 (xbox) xbr import
you have to upload some non working samples, it may be as simple as adding a new condition to the script or you can always give Hex2obj a try
- Reddance
- advanced
- Posts: 64
- Joined: Sat Dec 05, 2015 6:03 pm
- Has thanked: 2 times
- Been thanked: 4 times
Re: TimeSplitters 2 (xbox) xbr import
here's some "nonworking" samples that anyone is welcome to take a crack at!
https://www.mediafire.com/?xefc9899m2axuzi
https://www.mediafire.com/?xefc9899m2axuzi
- shakotay2
- MEGAVETERAN
- Posts: 4287
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 1149 times
- Been thanked: 2242 times
Re: TimeSplitters 2 (xbox) xbr import
thx - we'd need at least one working (xbox) xbr sample to get a better understanding of the script.
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- Reddance
- advanced
- Posts: 64
- Joined: Sat Dec 05, 2015 6:03 pm
- Has thanked: 2 times
- Been thanked: 4 times
Re: TimeSplitters 2 (xbox) xbr import
Oh.. my lanta.. YOU'VE DONE IT!111 .... Working .XBR RIGHT ' ERE!
https://www.mediafire.com/?heytt6bcnm73tby
This may also be just a MASSIVE long shot but, i've also included animations? aswell? that'd just be a godsend if there was some way to get those even REMOTELY working.. seeing as how the character meshes don't have bones for some odd reason
https://www.mediafire.com/?heytt6bcnm73tby
This may also be just a MASSIVE long shot but, i've also included animations? aswell? that'd just be a godsend if there was some way to get those even REMOTELY working.. seeing as how the character meshes don't have bones for some odd reason
- Reddance
- advanced
- Posts: 64
- Joined: Sat Dec 05, 2015 6:03 pm
- Has thanked: 2 times
- Been thanked: 4 times
Re: TimeSplitters 2 (xbox) xbr import
i've actually tampered with the models a bit, making their faces with actual working eyes / mouths as for the hands, since they only have about 3 fingers, as the others are kinda welded together, i figure i could use the OTHER character "handyman" as he's practically a giant hand with all fingers intact