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《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )?
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《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )?
This is a very Oriental Fantasy martial arts game
Costumes in the game is very special
The movement of the model is very typical of Chinese Kungfu.
Very strong sense of attack
I use BMS to unpack these resources (quickbms0.7.5 version)
http://aluigi.org/bms/blade_sword_2.bms
But don't know how the model and the action of these files open
Hope to be able to get help
Game download:http://d2.qq.com/down.shtml
I have been helped, the post ends
Last edited by m545891031 on Tue Jun 09, 2020 11:56 am, edited 8 times in total.
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Re: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )
wdz_zhaixinglouank_001.pmf
0x14 - number of faces (multiply this by 3 to get actual number)
0x10 - number of vertices0x14 - number of faces (multiply this by 3 to get actual number)
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Re: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )
Hey, my friend, this is really cool.AceWell wrote:wdz_zhaixinglouank_001.pmf0x10 - number of vertices
0x14 - number of faces (multiply this by 3 to get actual number)
I'm not sure what format is the action file for the game
I think it should be.Prf
There is no MAXScripts to open these models and action files
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Re: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )
AceWell wrote:wdz_zhaixinglouank_001.pmf0x10 - number of vertices
0x14 - number of faces (multiply this by 3 to get actual number)
I found some configuration files.
Do not know if these profiles can provide useful information
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Re: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )
what you're asking would require a format analysis and i'm afraid this
is beyond my experience, i can offer no more here than what i've already posted.
is beyond my experience, i can offer no more here than what i've already posted.
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Re: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )
All right, my friend.AceWell wrote:what you're asking would require a format analysis and i'm afraid this
is beyond my experience, i can offer no more here than what i've already posted.
I will continue to try to open these models and action files in Max, thank you for your work.
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Re: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )
Hi, AceWell
Can you help me write a 3 on3dmax script to open them?
Can you help me write a 3 on3dmax script to open them?
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Re: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )
sorry i don't use 3dsmax and have no clue how to write maxscripts
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Re: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )
Well, can the Noesis scripts like?AceWell wrote:sorry i don't use 3dsmax and have no clue how to write maxscripts
Re: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )?
Based on this article, can you provide me a tool to decrypt .txt, .xml, .height, .screen files?