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Battle Mages/Sign Of Darkness

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ermaccer
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Battle Mages/Sign Of Darkness

Post by ermaccer »

Battle Mages uses 2 formats;

-GSM
-SAM

(Units also have an .mrk file, it's just a renamed .tga)

They seem to be same thing, except the latter is skinned.
The animations seems to be packed in SAM too.


Sample (GSM/SAM)

I have made a tool to edit these:
https://ermaccer.github.io/posts/miracle3d-designer/
Last edited by ermaccer on Sat Dec 12, 2020 8:50 am, edited 1 time in total.
Acewell
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Re: Battle Mages/Sign Of Darkness

Post by Acewell »

humantent1.gsm :D
humantent1_gsm.png
0x20 - vertex block length (divide by vertex stride to get number of vertices)
0x24 - vertex block start address
0x30 - face indices length (divide by 2 to get number of faces)
0x34 - face indices start address

edit
and here is h2o file for first submesh of berzerker.sam

Code: Select all

0x17E8 294
Vb1
32 24
0xAA8 106
020000
0x0 255
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