cameleot wrote:Any idea where buildings' textures are located at? Most of the texture files inside the [buildings] folder are AO and normalmap texture files but I couldn't find any actual textures the buildings use.
I took a look at the resource loading file. One of the building models is using textures from "rogue\baked\art\[assets]\[generictexture]" Not sure if it includes them all though.
Gh0stBlade wrote:
Not sure why that's happening. It's not an issue with the importer since there is no flipping applied.
No, I suspect it's something in the game code itself. It was more a bit of a PSA for those using the script to not jump to conclusions when the models seem mirrored!
Hi guys, wow you are sorcerers!
Do you think there is a way to have the city on an .obj model or something like that? textures don't matter. It would be extremely usefull to me but I have no idea of 3d software beyond google sketchup.
ryouga wrote:Hi guys, wow you are sorcerers!
Do you think there is a way to have the city on an .obj model or something like that? textures don't matter. It would be extremely usefull to me but I have no idea of 3d software beyond google sketchup.
Considering all buildings are mostly made up of pieces that are put together like a puzzle ...good luck lol you'd have to build the city and that'd be very very hard
Please tell me how you got to unpack the archive and get the weapon models, characters and so on. I used rouge_sdf_v2. The only files with extension .mmb this decoration, the railway.
What is the format w_lmg_sa80_t1.mgraphobject?
gravicapot wrote:Please tell me how you got to unpack the archive and get the weapon models, characters and so on. I used rouge_sdf_v2. The only files with extension .mmb this decoration, the railway.
What is the format w_lmg_sa80_t1.mgraphobject?
You are most likely looking in the wrong folders or didn't fully extract the sdf archives.
Btw, I had this kind of problems when I ripped models with ninja ripper from other games after I entered wrong uv coords in 3ds max ninjaripper exporter.