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Dead Space 1 Model Formats Decryption Help

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Braintwistah
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Dead Space 1 Model Formats Decryption Help

Post by Braintwistah »

EDITE: I have a folder of a model Im trying to convert to the source engine below however I have no idea where to start or what tools are needed I am VERY NEW to modeling so guidance will be needed. Keep in mind that we also want the animations with the models when we convert them to source so they can be used for npcs. Ill post the link to the folder below thanks for reading!

http://www.mediafire.com/download/ycrcs ... packed.zip
Last edited by Braintwistah on Wed Jul 13, 2016 5:37 pm, edited 2 times in total.
Portugalotaku
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Re: Dead Space 1 Animations Help

Post by Portugalotaku »

MDL is a compiled model. You need to decompile it first, add the animation .smd's and then compile it as a dynamic model.

Do you have the animations?
Braintwistah
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Re: Dead Space 1 Animations Help

Post by Braintwistah »

Portugalotaku wrote:MDL is a compiled model. You need to decompile it first, add the animation .smd's and then compile it as a dynamic model.

Do you have the animations?
Yes I just need some guidance with this because I am new to modelling care to help me out? Also I beleive the dead space animation extension is .WIN

EDIT: The animations are in a .WIN extension

To be more specific heres one of the file names

0114_zombie_attack.bnk.WIN
Portugalotaku
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Re: Dead Space 1 Animations Help

Post by Portugalotaku »

Well now you need to open that in a model editor and export it as an animation smd.
Braintwistah
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Re: Dead Space 1 Animations Help

Post by Braintwistah »

Portugalotaku wrote:Well now you need to open that in a model editor and export it as an animation smd.
You would'nt happen to have steam would you because It would be more convienient for both of us if we contacted each other that way because I tried opening that file in 3ds max and it couldnt.

My steam is http://steamcommunity.com/id/frogs13
Portugalotaku
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Re: Dead Space 1 Animations Help

Post by Portugalotaku »

I have left you a message, although note that I do not know of a .win importer so far, but I can look.
Braintwistah
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Re: Dead Space 1 Model Formats Decryption Help

Post by Braintwistah »

Bump for the post edit
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