hello guys i need urgently to PSO2 models especially the boss that are very beautiful. With noesis, if they do not update the plugin, is not possible to take the models instead with hex2obj, do not know if i am me, but the models are all except the meshes. Do you know if there are other methods?
Sorry my english.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Phantasy Star Online 3d models
- shakotay2
- MEGAVETERAN
- Posts: 4291
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 1151 times
- Been thanked: 2244 times
Re: Phantasy Star Online 3d models
using hex2obj is the fastest and simplest method I could think of (for simple models at least).super12 wrote:Do you know if there are other methods?
All other methods require (to my knowledge) a more or less deeper analysis of the 3D model format in question.
Using hex2obj you'll gain results within 15 minutes for most simple models (some experience required, though).
Anyway, upload or pm a model sample, please.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
-
- veteran
- Posts: 98
- Joined: Thu Nov 05, 2015 2:45 pm
- Has thanked: 11 times
- Been thanked: 3 times
Re: Phantasy Star Online 3d models
Kritika online PC Version 2016shakotay2 wrote:using hex2obj is the fastest and simplest method I could think of (for simple models at least).super12 wrote:Do you know if there are other methods?
All other methods require (to my knowledge) a more or less deeper analysis of the 3D model format in question.
Using hex2obj you'll gain results within 15 minutes for most simple models (some experience required, though).
Anyway, upload or pm a model sample, please.
u have unpack tools ?
Re: Phantasy Star Online 3d models
I want this mob ( en_boss_spider_l1 ) in 3d but here is how it is with hex2obj:
You do not have the required permissions to view the files attached to this post.
- shakotay2
- MEGAVETERAN
- Posts: 4291
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 1151 times
- Been thanked: 2244 times
Re: Phantasy Star Online 3d models
how do you think should anyone help just seeing this picture?
The model file is required. I don't have it!
The model file is required. I don't have it!
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- shakotay2
- MEGAVETERAN
- Posts: 4291
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 1151 times
- Been thanked: 2244 times
Re: Phantasy Star Online 3d models
start of face indices (FIs): 0x1628D4, first submesh (1. SM)
There's 5 other starting points of FIs: 16B2E4, 16F124 etc.
1 SM, size of FI block: 0x16B2E4 - 1628D4: 0x8A10= 35344 dec.
-18 bytes= 35326
/2 -> 17663 face indices
start of vertices: 0x294
FVFsize: 76 (offset between the 12 zero bytes sequences)
There's 5 other starting points of FIs: 16B2E4, 16F124 etc.
1 SM, size of FI block: 0x16B2E4 - 1628D4: 0x8A10= 35344 dec.
-18 bytes= 35326
/2 -> 17663 face indices
start of vertices: 0x294
FVFsize: 76 (offset between the 12 zero bytes sequences)
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Phantasy Star Online 3d models
Omg How did you do? Please teach me I just can not I also tried to follow the guides but there parts where I do not understand. Some way to speak directly? xD
- shakotay2
- MEGAVETERAN
- Posts: 4291
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 1151 times
- Been thanked: 2244 times
Re: Phantasy Star Online 3d models
As I wrote, I'm not a personal trainer, sry.super12 wrote:Please teach me I just can not I also tried to follow the guides but there parts where I do not understand.
Read the tutorial again, exercise the example.
Tell, <what> you've tried and <where> you get stuck.
There is no way around to read and learn, learn and read.
There's also dozens of examples in this forum for other 3D formats where the meshes were extracted using hex2obj, by me or AceWell.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Phantasy Star Online 3d models
ok thk this is with texture, so when i need i will ask here true?
You do not have the required permissions to view the files attached to this post.
Re: Phantasy Star Online 3d models
i need of this model pls help me: https://mega.nz/#!Yh9XWDiY!0nbJfXnLpmo3 ... 16qIt8EFws
- shakotay2
- MEGAVETERAN
- Posts: 4291
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 1151 times
- Been thanked: 2244 times
Re: Phantasy Star Online 3d models
my system doesn't recognize this rar, so upload the contained file(s) as zip or 7z, please,
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- shakotay2
- MEGAVETERAN
- Posts: 4291
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 1151 times
- Been thanked: 2244 times
Re: Phantasy Star Online 3d models
thx, here's the first submesh from the biggest aqo contained:
0x432EB4 6011
Vb1
76 68
0x564 2707
021000
0x0 255
Should not be too hard to get the next submesh (search for 0000 0100 0200).
It will be required to calculate the start address of the next submeshes vertex block such as vaddr2= vaddr1 + 2707*76, vaddr1= 0x564
(didn't check this!)
As you can see from the point clouds there's more than one submesh so the counts had to be reduced (H2O file):0x432EB4 6011
Vb1
76 68
0x564 2707
021000
0x0 255
Should not be too hard to get the next submesh (search for 0000 0100 0200).
It will be required to calculate the start address of the next submeshes vertex block such as vaddr2= vaddr1 + 2707*76, vaddr1= 0x564
(didn't check this!)
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"