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Marvel Heroes texture tool

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daemon1
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Re: Marvel Heroes texture tool

Post by daemon1 »

Well, this is not too easy as it will require HEX editing. I've sent my code to gildor and when he have time he will update Umodel. But if you really wanna do it now, try this:

Image

This is DDS file, X size is yellow (200 hex = 512), Y size is green (200 hex = 512) and its marked as DXT1.

But this guess was wrong, because I was not going to scan all game packages to detect each texture props, so you can edit it manually.

In case of this file, change number 2 in yellow field to 1. This will correct texture size to 256x512
And change red number from DXT1 to DXT5 below.
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Re: Marvel Heroes texture tool

Post by Andelx »

Thanks, I think I'm getting it now. ^_^
AstroStormz
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Re: Marvel Heroes texture tool

Post by AstroStormz »

daemon1 wrote:Well, this is not too easy as it will require HEX editing. I've sent my code to gildor and when he have time he will update Umodel. But if you really wanna do it now, try this:

Image

This is DDS file, X size is yellow (200 hex = 512), Y size is green (200 hex = 512) and its marked as DXT1.

But this guess was wrong, because I was not going to scan all game packages to detect each texture props, so you can edit it manually.

In case of this file, change number 2 in yellow field to 1. This will correct texture size to 256x512
And change red number from DXT1 to DXT5 below.
since noone replies on the infinite crisis thread....................there are currently no programs that support the hkx format from infinite crisis so noone can get the bones.........i even talked to some professionals who have a lot of experience in converting and rigging peds
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Re: Marvel Heroes texture tool

Post by daemon1 »

AstroStormz wrote:since noone replies on the infinite crisis thread....................
Where? None of my threads about infinite crisis on facepunch or zenhax have new posts.
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Re: Marvel Heroes texture tool

Post by stellarren21 »

Find out about texture tools here=---->Marvel Heroes Texture Tools
daemon1
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Re: Marvel Heroes texture tool

Post by daemon1 »

stellarren21 wrote:Find out about texture tools here=---->
What is it? SPAM? It has nothing to do with textures.
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Re: Marvel Heroes texture tool

Post by AstroStormz »

daemon1 wrote:
AstroStormz wrote:since noone replies on the infinite crisis thread....................
Where? None of my threads about infinite crisis on facepunch or zenhax have new posts.
facepunch page 4.............
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Re: Marvel Heroes texture tool

Post by daemon1 »

Ah, yes, I remember that now. Since I'm busy with many other games, I didn't reply.

So this must be possible, but really a waste of time to make custom exporter for a standard format. I thought if you find a version of Havok used to make this game, you can import these files. What the professionals said about that? If that's impossible, can they tell why?
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Re: Marvel Heroes texture tool

Post by AstroStormz »

daemon1 wrote:Ah, yes, I remember that now. Since I'm busy with many other games, I didn't reply.

So this must be possible, but really a waste of time to make custom exporter for a standard format. I thought if you find a version of Havok used to make this game, you can import these files. What the professionals said about that? If that's impossible, can they tell why?
none of the havok tools currently work for infinite crisis........they are mostly for skyrim
CoolGuy69
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Re: Marvel Heroes texture tool

Post by CoolGuy69 »

daemon1 wrote:
trexjones wrote:Given this is essentially the same problem faced with DCUO
Whats the problem there? I thought Umodel fully supported it with textures?


When i extract the textures it only extracts some and then the program crashes. Can you please help me? :o
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Re: Marvel Heroes texture tool

Post by daemon1 »

which file you extract?
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Re: Marvel Heroes texture tool

Post by AstroStormz »

daemon1 wrote:which file you extract?
please man see if you can find something to conver the hkx to sumthing useable or update the coding to extract the model as an fbx or sumthin
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Re: Marvel Heroes texture tool

Post by daemon1 »

what do you need? a rigged model? I hope you don't need animations, because they are compressed and I think only havok can decompress it.
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Re: Marvel Heroes texture tool

Post by AstroStormz »

daemon1 wrote:what do you need? a rigged model? I hope you don't need animations, because they are compressed and I think only havok can decompress it.
yea how to extract the models rigged................none of the havok tools work for infinite crisis
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Re: Marvel Heroes texture tool

Post by Bigchillghost »

jjstyle0427 wrote:so it could not work on 64bit windows7?
that's sad :(
Actually it did work.
May you find peace in this puzzle-solving game. Say it with action: click the Image when you get helped.:)
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