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Marvel Heroes texture tool

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AstroStormz
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Re: Marvel Heroes texture tool

Post by AstroStormz »

daemon1 wrote:
AstroStormz wrote:wait are u id-daemon from facepunch? if so where can i download the infnite crisis files?
Why asking it here? ;) Files are at the same place, on facepunch, about 10th message on the first page of infinite crisis thread.
ohh haha thanks im blind asf xD
artworkplay
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Re: Marvel Heroes texture tool

Post by artworkplay »

daemon1 wrote:
trexjones wrote:Given this is essentially the same problem faced with DCUO
Whats the problem there? I thought Umodel fully supported it with textures?
I think with the earlier versions of the game when it was still with Sony, textures were supported by umodel. The latest versions, with the new publishers, the codes were changed when new characters were added thus breaking umodel texture support.
daemon1
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Re: Marvel Heroes texture tool

Post by daemon1 »

Anyone tried to ask Gildor to update the tool? Did he say its impossible?
AstroStormz
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Re: Marvel Heroes texture tool

Post by AstroStormz »

daemon1 wrote:Anyone tried to ask Gildor to update the tool? Did he say its impossible?
ohh right i forgot to tell u............gildor wants the coding or whatever........i sent him a link of ur tool and he said "I'd like to send a message there offering integration of this tool's code into UModel, but I can't access my xentax account - so, probably later ..." btw how do i import the bones?
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Re: Marvel Heroes texture tool

Post by daemon1 »

ok i got DCUO textures unpacked, but they are all 512x512, is that ok? What was their size when umodel was working?

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AstroStormz
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Re: Marvel Heroes texture tool

Post by AstroStormz »

daemon1 wrote:ok i got DCUO textures unpacked, but they are all 512x512, is that ok? What was their size when umodel was working?

Image

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Image
umodel doesnt actually support the textures ANYMORE.........it was updated cause i tried last year and i dont think gildor updated it since he was busy with unreal engine 4
AstroStormz
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Re: Marvel Heroes texture tool

Post by AstroStormz »

Gildor, the creator of Umodel would like to get into contact with you if possible to get information to implement the coding into umodel to get textures to work
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Re: Marvel Heroes texture tool

Post by daemon1 »

Just tell him that after some update they have names in manifest. This will be very easy for him to implement. I think. I will contact him later.
Andelx
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Re: Marvel Heroes texture tool

Post by Andelx »

Working awesome, but would it be possible eventually to update it to access more textures? Such as the items dropped on the ground? Like: UC__MarvelItem_Armor_AntMan_Belt01_SF.upk and/or ability textures. In your own time mate, because I am ever so thankful for what you have provided already. :)
AstroStormz
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Re: Marvel Heroes texture tool

Post by AstroStormz »

when are u gonna update the infinite crisis tool? one of the model the obj is 0kb and i only get the cape ;-; so the body didnt get extracted and how do i get the animations? i only get like 10kb .hkx and wen i use tools to convert it it says no bones found............i even used the .hkx files u provided and stil no bones were found
Last edited by AstroStormz on Wed Jun 15, 2016 2:56 am, edited 1 time in total.
trexjones
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Re: Marvel Heroes texture tool

Post by trexjones »

Daemon! You are amazing! I just tried extracting using Umodel... This is what I got! :P

Image It's 32x32
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gildor
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Re: Marvel Heroes texture tool

Post by gildor »

trexjones wrote:I just tried extracting using Umodel... This is what I got! :P
...
Of course, this is not a surprise - UModel doesn't support customized texture system from this game. There are hundreds of games, and I work alone on the project ...
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Re: Marvel Heroes texture tool

Post by gildor »

daemon1 wrote:Anyone tried to ask Gildor to update the tool? Did he say its impossible?
Hi!
Yesterday I had troubles trying to login to Xentax. I'd like to use your code, if it is okay to you, to extend UModel's texture loading capabilities for this game.
riccochet
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Re: Marvel Heroes texture tool

Post by riccochet »

daemon1 wrote:ok i got DCUO textures unpacked, but they are all 512x512, is that ok? What was their size when umodel was working?

Image

Image

Image
That's awesome, does the released tool currently support the DCUO textures? I cant seem to find a textures.manifest for the dc game to check it
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Re: Marvel Heroes texture tool

Post by artworkplay »

riccochet wrote:
daemon1 wrote:ok i got DCUO textures unpacked, but they are all 512x512, is that ok? What was their size when umodel was working?
That's awesome, does the released tool currently support the DCUO textures? I cant seem to find a textures.manifest for the dc game to check it
I don't think the Marvel Heroes tool had been updated with DCUO texture extraction, daemon1 was just showing he was able to extract the textures.
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