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Thunder Force VI .gmo models

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RVR72GV
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Thunder Force VI .gmo models

Post by RVR72GV »

I've managed to successfully extract the data from the game files (in this case PLAYER0x.BIN files since I'm looking for the player ship models), but I need help at converting the .gmo models into obj since the .gmo format used is different to the .gmo format used on PSP.

The extracted .gmo and .tm2 files are in the attachment.
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shakotay2
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Re: Thunder Force VI .gmo models

Post by shakotay2 »

strange format - vertex data (maybe animation data?) is interrupted by sequences with 15 zeroes.

I used the new autocreation feature for face indices of hex2obj 024d for claw from Syrinx folder:
claw_gmo.jpg
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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RVR72GV
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Re: Thunder Force VI .gmo models

Post by RVR72GV »

I used the new autocreation feature for face indices of hex2obj 024d for claw from Syrinx folder:
Nice. Any progress on this?
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