Looks pretty good so far. Hopefully not long until they're brought into SFM in a mass.42tenthlick wrote:Just wanted to say thanks to all those who worked on porting these! I'm sure someone is already porting these to SFM so everyone can have access to them.
Made this in Cycles.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Killer Instinct .kimesh / .kihkx
Re: Killer Instinct .kimesh / .kihkx
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Re: Killer Instinct .kimesh / .kihkx
Here's new update, fixed files TFA reported with broken/missing uv's. Try it if anyone interested, lets hope I haven't spoiled uv's in other models - during fixing lol
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Making model-import scripts, PM
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Re: Killer Instinct .kimesh / .kihkx
For some reason Classic Fulgore is missing his head, hands, and blades after he is imported into 3ds Max with the import script provided here. Any idea why?
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Re: Killer Instinct .kimesh / .kihkx
Script isn't at 100% perfect, maybe it's skipping some parts. Send me this Fulgore, maybe it's a quick fix only xD
Making model-import scripts, PM
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Re: Killer Instinct .kimesh / .kihkx
Can someone reupload the characters files pls??
Working with xnalara models is a pain in the ass when I have to relayer hair.
Zaramot, your scripts works quiet good in 3ds max 2008.
Working with xnalara models is a pain in the ass when I have to relayer hair.
Zaramot, your scripts works quiet good in 3ds max 2008.
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Re: Killer Instinct .kimesh / .kihkx
Hello xentax friends, I am filemoncio from the Killer Instinct Ultra Combo forums.
Many days have passed since we got news about our beloved game's modding status. We have come here to kindly ask about the status of modding after one of your modders stopped posting in our forum, following a gentle warning from the mods that any kind of modding tutorial was forbidden, and cause of legal action.
We have to come to think that, even if the mods told us that posting images of the models and meshes is allowed, this refrained the modder (Whose name was in "Beterthnyu" our forum) from posting new material.
Can we declare KI modding as dead? We really don't have any other source for KI modding apart from your forum, and specifically this thread.
Thanks,
Filemoncio
Many days have passed since we got news about our beloved game's modding status. We have come here to kindly ask about the status of modding after one of your modders stopped posting in our forum, following a gentle warning from the mods that any kind of modding tutorial was forbidden, and cause of legal action.
We have to come to think that, even if the mods told us that posting images of the models and meshes is allowed, this refrained the modder (Whose name was in "Beterthnyu" our forum) from posting new material.
Can we declare KI modding as dead? We really don't have any other source for KI modding apart from your forum, and specifically this thread.
Thanks,
Filemoncio
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Re: Killer Instinct .kimesh / .kihkx
dswd2015 if you have Windows 10 go to the Microsoft store and you can download it there for free. Once you get the game it's very easy to extract the kimesh files from the packages. And yes filemoncio KI modding seems to be in it's death throes. Either that or the only characters people seem to be interested in (mainly the XNALara and SFM people) are the female characters, and I think most of us know why.
Re: Killer Instinct .kimesh / .kihkx
Awesome scripts, thank you guys.
Has anybody figured a way to fix the broken UVs on the broken meshes listed on the first post?
Has anybody figured a way to fix the broken UVs on the broken meshes listed on the first post?
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Re: Killer Instinct .kimesh / .kihkx
Hey I'm having an issue with this script. I'm running Max 2011. Some of them are still missing UV's. Specifically so far Rash's head has no UV's.
https://www.dropbox.com/s/y2y5jemu4sjkx6u/Rash.zip?dl=0
https://www.dropbox.com/s/y2y5jemu4sjkx6u/Rash.zip?dl=0