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Doom alpha models
- SporeAltair
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Re: Doom alpha models
Sorry bro, there's a lot of stuff I have in my TODO list, but I have only a couple hours of my spare time beside my job and wife/kids.Wobble wrote:Crash on Windows 10. Can't see nothing. Can't export nothing.
It would be nice if this program dumped a log file of its actions, so it would be easier to track down when and where a crash occurs.
BTW - it seems you're trying to export model from Alpha version. Rigged models from Alpha version are different from Beta.
By now - my tool fully supports Beta version, and partially - Alpha.
I don't see a reason to spend my time to add full support for Alpha, cuz release is tomorrow, and I'd like to support it than some outdated versions.
Here's the result of exporting models from Beta - https://youtu.be/4V6erK0FhbM?t=427
PS. I plan to release the source code pack named "DooM SDK" that will contain all the code needed to read DooM archives / images / models et cetera.
Last edited by iOrange on Thu May 12, 2016 8:35 pm, edited 1 time in total.
- SporeAltair
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Re: Doom alpha models
Well, we will wait until the new version comes out. And then I transgress to create addon for Garry's Mod.
iOrange, you want participate in the creation of the addon? Single The me a it will be difficult to do.
iOrange, you want participate in the creation of the addon? Single The me a it will be difficult to do.
Re: Doom alpha models
Special for you - fixed crash on Alpha models. Download here - https://bitbucket.org/iOrange/doomresex ... x_v031.zipWobble wrote:So Alpha crashes your program? Too bad. I missed Open Beta release on Steam.iOrange wrote: BTW - it seems you're trying to export model from Alpha version. Rigged models from Alpha version are different from Beta.
But - no skeleton for Alpha models Sorry, the format is different from Beta, I just don't want to waste my time reversing this.
I'm busy with virtual textures now.
- SporeAltair
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Re: Doom alpha models
Oh, and more, that I have 0xc000007b on two computers pops up. Reinstalling the OS does not help.
The problem with glitch 0xc000007b disappeared also a mysterious as it had come, and now everything works. Maybe I will never know in what was the problem.
I tested Doom Resources Explorer v3 in the final full game. It works perfectly.
Yet it is desirable to make the support of export .png
The problem with glitch 0xc000007b disappeared also a mysterious as it had come, and now everything works. Maybe I will never know in what was the problem.
I tested Doom Resources Explorer v3 in the final full game. It works perfectly.
Yet it is desirable to make the support of export .png
Last edited by Gh0stBlade on Sat May 14, 2016 2:43 pm, edited 1 time in total.
Reason: Double post merge.
Reason: Double post merge.
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Re: Doom alpha models
Hey guys! I have merged the other Doom alpha/beta topic into this one and cleaned it up a little bit. There's no need for two threads active threads on the same game. All discussion should remain here, regardless of alpha/beta format differences in mind.
Please be aware there's an edit button, there is absolutely no need to post 3-4 times within the space of a few hours, creating spam.
It's great to see how much progress has been made!
Cheers!
Please be aware there's an edit button, there is absolutely no need to post 3-4 times within the space of a few hours, creating spam.
It's great to see how much progress has been made!
Cheers!
Click the thanks button if I helped!
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- ultra-n00b
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Re: Doom alpha models
Not to be off topic but what are the poly counts of the Baron, revenant? I do not own the game yet but wish to know for modding purposes.
Re: Doom alpha models
Pinky : 33'011DDBadChild1 wrote:Not to be off topic but what are the poly counts of the Baron, revenant? I do not own the game yet but wish to know for modding purposes.
Cyberdemon : 66'925
Archvile : 23'293
Baron : 32'611
Hellified Soldier : 24'243
Hellknight : 27'543
Imp : 25'329
Mancubus : 33'574
Revenant : 23'995
Talisman guard : 75'875
Zombie : 21'275
Cyber Mancubus : 33'000
Spider Mastermind : 211'443
Re: Doom alpha models
hmm the tool fails to open most of the models and the ones it can open and export are not working (blender and maya cant open the fbx, with or without skeleton)
- SporeAltair
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Re: Doom alpha models
The same problem in Cinema 4D does not open at all, and when I open in Blender, OS crashes. Normally open only 3D Builder.
Well, let's leave problems with 3D models and worry about textures. I clambered all gameresource.resource, checked each folder, but nothing not find
Well, let's leave problems with 3D models and worry about textures. I clambered all gameresource.resource, checked each folder, but nothing not find
Re: Doom alpha models
I've fixed the tool - some models are different from the Beta version.HellGate wrote:hmm the tool fails to open most of the models and the ones it can open and export are not working (blender and maya cant open the fbx, with or without skeleton)
Version 0.4 will have full support of the release version.
Will be uploaded to the MODDB this night.
BTW - the tool exports rigged models to FBX 2016.0, so please update your import plugins or use more recent versions of your 3D Tools.