Important information: this site is currently scheduled to go offline indefinitely by end of the year.

[PC] Dark Souls III model import maxscript

Post questions about game models here, or help out others!
dibe91
mega-veteran
mega-veteran
Posts: 223
Joined: Tue Jul 29, 2014 9:06 am
Has thanked: 3 times
Been thanked: 14 times

Re: [PC] Dark Souls III model import maxscript

Post by dibe91 »

if you can solve the problem of the skeletons of the demon's souls it would be a great thing. I promise that I'll thank me if you can live by my friend youtuber Italian.
User avatar
zaramot
double-veteran
double-veteran
Posts: 783
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 855 times

Re: [PC] Dark Souls III model import maxscript

Post by zaramot »

dibe91 wrote:if you can solve the problem of the skeletons of the demon's souls it would be a great thing. I promise that I'll thank me if you can live by my friend youtuber Italian.
I can't understand your last sentence. Though, if you have Demon's Souls extracted and could send me .hkx files from there (I think they are named skeleton.hkx too) I will make skeleton correct
Making model-import scripts, PM
dibe91
mega-veteran
mega-veteran
Posts: 223
Joined: Tue Jul 29, 2014 9:06 am
Has thanked: 3 times
Been thanked: 14 times

Re: [PC] Dark Souls III model import maxscript

Post by dibe91 »

zaramot wrote:
dibe91 wrote:if you can solve the problem of the skeletons of the demon's souls it would be a great thing. I promise that I'll thank me if you can live by my friend youtuber Italian.
I can't understand your last sentence. Though, if you have Demon's Souls extracted and could send me .hkx files from there (I think they are named skeleton.hkx too) I will make skeleton correct
it is not necessary to extract. folders are already open and ready to watch the content.
http://www.mediafire.com/download/756bi ... dy/obj.rar
User avatar
zaramot
double-veteran
double-veteran
Posts: 783
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 855 times

Re: [PC] Dark Souls III model import maxscript

Post by zaramot »

Dibe91, archive you provided contains objects, not characters/npc or monsters, so they mostly not rigged or skeleton is very simple. I guess, you need to send me char folder, so files with c***, something like that not o***?
Making model-import scripts, PM
dibe91
mega-veteran
mega-veteran
Posts: 223
Joined: Tue Jul 29, 2014 9:06 am
Has thanked: 3 times
Been thanked: 14 times

Re: [PC] Dark Souls III model import maxscript

Post by dibe91 »

zaramot wrote:Dibe91, archive you provided contains objects, not characters/npc or monsters, so they mostly not rigged or skeleton is very simple. I guess, you need to send me char folder, so files with c***, something like that not o***?
I know and loading everything but my connection is slow and I do not know how long it takes. I step then the right link
Venom34
ultra-n00b
Posts: 1
Joined: Sat May 07, 2016 10:26 pm

Re: [PC] Dark Souls III model import maxscript

Post by Venom34 »

How did you get the files inside of each data.bdt sorted out ? for me the data files get exported as separated bnd files with a random number as its prefix, e.g. "0332481108_Data4.bnd".

EDIT: What I mean is that I'm not getting the data exported into correct folders (like when exporting DS1 data, it shows you char folder, obj folder, etc.. and then their subfolders, but instead I'm getting .bnd files)
Also, every time I export tpfs I get corrupted textures (same format, same resolution, but they are just pure black).
I just tested the max script and when it's asking for an hkx file it won't find any in folders where I clearly have hkx files.

What the hell am I doing wrong ?
dibe91
mega-veteran
mega-veteran
Posts: 223
Joined: Tue Jul 29, 2014 9:06 am
Has thanked: 3 times
Been thanked: 14 times

Re: [PC] Dark Souls III model import maxscript

Post by dibe91 »

I downloaded the appropriate files. I hope you can solve any soon. http://www.mediafire.com/download/88h32 ... 5w/chr.rar

about Dark Souls 2, I can not take the models of SotFS version and if I use the basic version, there is the skeleton template files.
HunterAP
advanced
Posts: 43
Joined: Mon Aug 10, 2015 7:03 am
Has thanked: 14 times
Been thanked: 5 times

Re: [PC] Dark Souls III model import maxscript

Post by HunterAP »

For SotFS, you'll only be able to take models from the "parts" folder, which means armour pieces and weapons, I've talked t Atvaark (developer of BinderTool) about the issue and I'm waiting on a response.

If you're wondering what skeleton to use for the armours and weapons, you can use the skeleton.hkx from any Dark Souls games.
BloatheadSorcerer
n00b
Posts: 19
Joined: Thu Jan 15, 2015 10:10 pm
Has thanked: 1 time

Re: [PC] Dark Souls III model import maxscript

Post by BloatheadSorcerer »

I can't seem to find the download link for the MaxScript
where can i find it?
Glarkon
n00b
Posts: 13
Joined: Mon Jul 27, 2015 11:36 pm
Has thanked: 9 times

Re: [PC] Dark Souls III model import maxscript

Post by Glarkon »

Where are the animations stored? Is it like DS1, where they were .anibnd files?
dibe91
mega-veteran
mega-veteran
Posts: 223
Joined: Tue Jul 29, 2014 9:06 am
Has thanked: 3 times
Been thanked: 14 times

Re: [PC] Dark Souls III model import maxscript

Post by dibe91 »

excuse me but then how do I get the models of dark souls 2?
amornthep
ultra-n00b
Posts: 1
Joined: Fri May 06, 2016 1:36 am

Re: [PC] Dark Souls III model import maxscript

Post by amornthep »

any luck with the animations? files are using version 2014.1.0-r1 it seems.
HunterAP
advanced
Posts: 43
Joined: Mon Aug 10, 2015 7:03 am
Has thanked: 14 times
Been thanked: 5 times

Re: [PC] Dark Souls III model import maxscript

Post by HunterAP »

Hey Zaramot, my friend has gone through all the character files and has this list of issues to share with you:
c1090 - broken UVs for black mass.
c2170 - missing entire meshes.
c2200 - mangled mesh.
c3040 - broken UVs for arms and possibly face.
c3140 - skeleton is completely misaligned; master at X: 9652.342, Y: 25911.4, Z: 8532.084. may be other problems.
c5030 - skeleton for nameless king off, probably not a huge problem though since he's intact in c5010.
c5110 - broken UVs for black mass.
c5140 - missing entire meshes.
c5160 - mangled torso mesh.
c5210 - skeleton might be incorrect.

The "black mass" is referring to the monster that comes out of Iudex Gundyr and some lesser hollows.
Good luck with these, and thanks again for all the work you put in to this.
User avatar
zaramot
double-veteran
double-veteran
Posts: 783
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 855 times

Re: [PC] Dark Souls III model import maxscript

Post by zaramot »

Ah, thanks a lot for the list. I will fix this as soon as it possible. Nice to see you guys interested in this
Making model-import scripts, PM
dibe91
mega-veteran
mega-veteran
Posts: 223
Joined: Tue Jul 29, 2014 9:06 am
Has thanked: 3 times
Been thanked: 14 times

Re: [PC] Dark Souls III model import maxscript

Post by dibe91 »

and as for demon's souls? you can solve the problem?
Post Reply