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Doom alpha models
- zaramot
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Re: DOOM Alpha/Beta .bmd6model and .bmd6modelskl and .bimage
Hmm, this sound bad. Though, I guess you're talking about character textures, right? Since, I have few weapons textures and they are .bimages and I can convert them.
Making model-import scripts, PM
- SporeAltair
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Re: DOOM Alpha/Beta .bmd6model and .bmd6modelskl and .bimage
I found an interesting site, it can help to deal with the files of the game, that's the site itself: http://doom3world.org
Oops, the site is closed, use the corkscrew: http://web.archive.org/web/201402080652 ... world.org/
And one more great site: https://www.iddevnet.com
Cyberdemon files extract: https://www.dropbox.com/s/8mlxdxi6kuu2r ... n.rar?dl=0
Oops, the site is closed, use the corkscrew: http://web.archive.org/web/201402080652 ... world.org/
And one more great site: https://www.iddevnet.com
Cyberdemon files extract: https://www.dropbox.com/s/8mlxdxi6kuu2r ... n.rar?dl=0
Last edited by Gh0stBlade on Wed Apr 27, 2016 12:28 pm, edited 2 times in total.
Reason: Triple post merge.
Reason: Triple post merge.
- SporeAltair
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Re: DOOM Alpha/Beta .bmd6model and .bmd6modelskl and .bimage
I found a program called Ultimate Unwrap 3D Pro. This program allows you to open bmd6model with bones, if any.
Unfortunately only a demo is available for free, it is possible to open the file, but that's to save the file in a different format will not work.
I searched through the entire Internet for the full version, but did not find. If by then know what to do, then please give an answer.
Program and plugins (demo) can be downloaded from here: http://www.unwrap3d.com/u3d/downloads.aspx
Unfortunately only a demo is available for free, it is possible to open the file, but that's to save the file in a different format will not work.
I searched through the entire Internet for the full version, but did not find. If by then know what to do, then please give an answer.
Program and plugins (demo) can be downloaded from here: http://www.unwrap3d.com/u3d/downloads.aspx
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- zaramot
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Re: DOOM Alpha/Beta .bmd6model and .bmd6modelskl and .bimage
About Ultimate Unwrap 3D Pro you should ask Wobble, I think a creator of the program? I'm sure you wouldn't find full version for free, you must buy it first. Though, if you need model with bones I can give you a script to import them, but not much help from them since there's no textures, right?
Making model-import scripts, PM
- SporeAltair
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Re: DOOM Alpha/Beta .bmd6model and .bmd6modelskl and .bimage
Mod Edit: Malicious/illegal warez link removed.
I found only version 2.15, and the crack does not work.
I have installed windows 10, I think it is necessary to test a windows 7.
I found only version 2.15, and the crack does not work.
I have installed windows 10, I think it is necessary to test a windows 7.
- SporeAltair
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Re: DOOM Alpha/Beta .bmd6model and .bmd6modelskl and .bimage
Here is a link to the crack to Unwrap 3D v2.15 Mod Edit: Illegal Warez/Crack download link removed.
I tried to run the other compatibility, but does not help.
I tried to run the other compatibility, but does not help.
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Re: DOOM Alpha/Beta .bmd6model and .bmd6modelskl and .bimage
Hello everyone! It has come to my attention that several posts made in this thread, on two occasions have clearly breached our forum rules. As a result, multiple posts have since been removed with warnings/bans handed out.
Please be mindful of our rules, otherwise we'll unfortunately have to take action. Multiple breaches of forum rules will eventually lead to permanent bans.
Great work so far, to those who have contributed! I'll be keeping an eye on this thread.
Please be mindful of our rules, otherwise we'll unfortunately have to take action. Multiple breaches of forum rules will eventually lead to permanent bans.
Great work so far, to those who have contributed! I'll be keeping an eye on this thread.
Click the thanks button if I helped!
- SporeAltair
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Re: DOOM Alpha/Beta .bmd6model and .bmd6modelskl and .bimage
Ok , now so I will not do
Well, let's get to 3DS Max. Who knows where to find instructions for creating import/export script for 3DS Max?
Well, let's get to 3DS Max. Who knows where to find instructions for creating import/export script for 3DS Max?
Last edited by Gh0stBlade on Sat Apr 30, 2016 12:40 pm, edited 1 time in total.
Reason: Double post merge.
Reason: Double post merge.
Re: Doom alpha models
Use this tool - DoomResEx (DooM Resources Explorer)SporeAltair wrote:Can you tell me how to extract the file: gameresources.resources
https://bitbucket.org/iOrange/doomresex ... Ex_v01.zip
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Re: DOOM Alpha/Beta .bmd6model and .bmd6modelskl and .bimage
When doom finally ships i'll probably update (or rewrite) the blender importer I made for Rage/Wolfenstein. But I'm not going to bother with the beta, things could change.
If that ultimate unwrap program works, then the Wolfenstein:New Order script should work, since Ultimate Unwrap is supporting the Wolfenstein: New Order version of b6model according to the website.
If that ultimate unwrap program works, then the Wolfenstein:New Order script should work, since Ultimate Unwrap is supporting the Wolfenstein: New Order version of b6model according to the website.
- SporeAltair
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Re: DOOM Alpha/Beta .bmd6model and .bmd6modelskl and .bimage
If you know how to get the rigged from bmd6skl and texture (at least from the alpha), then come on tell me.
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Re: Doom alpha models
Hi
We can use for each vertex 4 weights- the same [0.25,0.25,0.25,0.25].
about bone map
here is a blend file ( use Blender version 249b )with model of baron with auto IK - press key G and move a mouse
http://www.mediafire.com/download/b9s8f ... z/baron.7z
We can use for each vertex 4 weights- the same [0.25,0.25,0.25,0.25].
about bone map
Code: Select all
file: baron.bmd6model;baseModel
Here is a list of bone indices
go to section SecId=6 ( http://forum.xentax.com/viewtopic.php?p=117917#p117917 )
offset 1328 (0, 1, 2, 5, 8, 11, 14, 27, 40, 49, 52, 55, 41, 42, 43, 44, 45, 46, 15, 28, 47, 50, 53, 56, 58, 66, 74, 59, 67, 75, 60, 68, 76, 61, 69, 77, 82, 16, 29, 48, 51, 54, 57, 62, 70, 78, 63, 71, 79, 64, 72, 80, 65, 73, 81, 83, 3, 6, 9, 12, 17, 30, 18, 31, 19, 32, 20, 33, 21, 34, 4, 7, 10, 13, 22, 35, 23, 36, 24, 37, 25, 38, 26, 39, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95)
we must convert
[0,1,2,5,8,11,14...] = [0:0,1:1,2:2,3:5,4:8,5:11,6:14...] - just add index to each element in list, index:value
now we replace index=>value and value=>index like 5:11=>11:5 where 11 is now index and 5 is value
0:0,1:1,2:2,...,5:3,...,8:4,...,11:5,...,14:6...
it is correct bone map
[0, 1, 2, 56, 70, 3, 57, 71, 4, 58, 72, 5, 59, 73, 6, 18, 37, 60, 62, 64, 66, 68, 74, 76, 78, 80, 82, 7, 19, 38, 61, 63, 65, 67, 69, 75, 77, 79, 81, 83, 8, 12, 13, 14, 15, 16, 17, 20, 39, 9, 21, 40, 10, 22, 41, 11, 23, 42, 24, 27, 30, 33, 43, 46, 49, 52, 25, 28, 31, 34, 44, 47, 50, 53, 26, 29, 32, 35, 45, 48, 51, 54, 36, 55, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95]
http://www.mediafire.com/download/b9s8f ... z/baron.7z
- zaramot
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Re: DOOM Alpha/Beta .bmd6model and .bmd6modelskl and .bimage
Great findings Mariusz! That's how I generated weights too [0.25,0.25,0.25,0.25], though, your thing with bone map is absolutely brilliant really, I did other thing and it wasn't good in all the cases xD Can someone who have the game confirm if iOrange's tool extracting textures too? This would be epic, perfect moment to actually finish model-import part
For 3ds max users updated version with skeleton, as it was requested before
For 3ds max users updated version with skeleton, as it was requested before
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Making model-import scripts, PM
- SporeAltair
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Re: Doom alpha models
I can not run a program because "0xc000007b" error. Help fix.iOrange wrote:Use this tool - DoomResEx (DooM Resources Explorer)SporeAltair wrote:Can you tell me how to extract the file: gameresources.resources
https://bitbucket.org/iOrange/doomresex ... Ex_v01.zip
https://scontent-ord1-1.xx.fbcdn.net/hp ... 9766_o.jpg
https://scontent-ord1-1.xx.fbcdn.net/t3 ... 1027_o.jpg
OS Windows 10.