Recently I got into el matador files and wanted to play with models. Can anyone check the files? Here's some samples:
http://www.mediafire.com/download/1ldmt ... /Agents.7z
also here's animation samples:
http://www.mediafire.com/download/d8c1h ... MATIONS.7z
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el matador
- shakotay2
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Re: el matador
weird format, the vertices look like x 02 y 02 z 02, FVF size is 55 for civil_woman.mdl_bin;
in the upper left corner it looks like the shape of the head:
in the upper left corner it looks like the shape of the head:
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: el matador
thanks for your attention! is there any chance to compile this info into noesis script or something? ripper can't rip this game in t-pose unfortunately.shakotay2 wrote:weird format, the vertices look like x 02 y 02 z 02, FVF size is 55 for civil_woman.mdl_bin;
in the upper left corner it looks like the shape of the head:
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Re: el matador
I don't see a reason why not. For python script u just need to skip one byte each after reading the x, y, z components of a vertex as floats. The problem is to find the suiting face indices.
well, when I spoke about python, I obviously meant blender python, because Noesis uses rapi.rpgBindPositionBufferOfs()
for example which needs a continuous vertex buffer and I don't have a clue how to provide it by easy means when there's a byte (02) inserted after each float.
But you could modify the maxscript sample I uploaded for L.A. Noir, using readFloat for the vertices and
fSeek stream (1) #seek_cur
to skip the annoying 02 byte.
well, when I spoke about python, I obviously meant blender python, because Noesis uses rapi.rpgBindPositionBufferOfs()
for example which needs a continuous vertex buffer and I don't have a clue how to provide it by easy means when there's a byte (02) inserted after each float.
But you could modify the maxscript sample I uploaded for L.A. Noir, using readFloat for the vertices and
fSeek stream (1) #seek_cur
to skip the annoying 02 byte.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: el matador
Hi
Here is blend file for import models and animations.
It requires to install Blender version 249b (32 bit) and Python 2.6.6.(32 bit).
Doubleclick file "Blender249.blend" and in Text Window press alt+p to run script.
Select file with *.mdl_bin to import model and for animation select file with *.anim_bin.
Here is blend file for import models and animations.
It requires to install Blender version 249b (32 bit) and Python 2.6.6.(32 bit).
Doubleclick file "Blender249.blend" and in Text Window press alt+p to run script.
Select file with *.mdl_bin to import model and for animation select file with *.anim_bin.
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Re: el matador
Szkaradek123, appreciate for your work!
please explane what need to change in the script to flip bones, meshes and animation by X axis on load into blender? right now left arm and its bone are on the right side and same with everything else.
thank you
please explane what need to change in the script to flip bones, meshes and animation by X axis on load into blender? right now left arm and its bone are on the right side and same with everything else.
thank you
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Re: el matador
Hi
In 3D View Window select object "armature" and press ctrl+m and next key x .
Or from menu this window press Object=>Mirror=>X Local
In 3D View Window select object "armature" and press ctrl+m and next key x .
Or from menu this window press Object=>Mirror=>X Local
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Re: el matador
Szkaradek123, most part of models, expecially static from "missions' models folder, not loading with:
"TypeError: range<> integer and argument expected, got NoneType", or "got str".
"TypeError: range<> integer and argument expected, got NoneType", or "got str".
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Re: el matador
http://www.mediafire.com/download/vaw0p ... /MODELS.7zSzkaradek123 wrote:Hi
If you send not working files i can look at.
Not loading almost all static models.
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