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Wangan Midnight [Need Help Reversing]

Post questions about game models here, or help out others!
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REDZOEU
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Re: Wangan Midnight [Need Help Reversing]

Post by REDZOEU »

RacingFreak wrote:Wow, that's awesome. Thanks guys!

What about SBOL? Shutokou Battle Online was the only PC SB game by Genki, and it has nice score of cars. If someone is willing to take a look it will be greatly appreciated :)

samples: https://www.dropbox.com/s/j4st00metd0xbp3/CAR.zip?dl=0
I wanna cry, seriously. But i can't, since C1 is now playable via AC on PC :D
Well, here's an old thread by me about SBOL : viewtopic.php?f=18&t=8716
Just wondering if it's useful... That hope of getting models and textures from that game has ended back then, but this thread brought back the light to me.

EDIT: Wait, i just noticed that you posted a reply there too back then. LOL :D
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Re: Wangan Midnight [Need Help Reversing]

Post by lratafia »

nfm wrote:rev4 is here with some changes if anybody's interested, there's still tons of things I would like to see improved

c1_rev4.zip 85.9MB, md5 hash: 60c254c93c2f9666635350e60158350a
download: link

[rev4]
- fixed missing AC_PIT_2, map can now work with 12 cars
- added a turn-around on rainbow bridge for a way to re-enter the pit stop
- added AC_TIME_1_L & AC_TIME_1_R boxes for split-time, general timing and ghost car recording (thanks to Aleinikov65 for mentioning)
- moved pit boxes [5,6,7,8,9,10,11] to fix AI cars spawning on the road above (thanks to Aleinikov65 for mentioning)
- added sections.ini file for track description app (by Aleinikov65)
- added TV Cameras! (and csv files for camera spline movement) (by Aleinikov65)
- made pitlane.ai file for AI to enter and leave track (this not quite works yet) (by Aleinikov65)
- redone the fastlane.ai, however AI cars still crash into the walls (by Aleinikov65)

Yeah the Wangan preview video is by me @REDZOEU
thanks a lot for the update!! this track is amazing, thanks to all involved!
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Re: Wangan Midnight [Need Help Reversing]

Post by boohHF »

rev5 screenshot
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Re: Wangan Midnight [Need Help Reversing]

Post by TrackMaD »

Hey Guys, mega work on C1, luv it, Rev 5 looks awesome. Thanks
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Re: Wangan Midnight [Need Help Reversing]

Post by nfm »

boohHF wrote:rev5 screenshot
Welcome to the forum, and thanks for making contributions to the rev5 of the map, many people including me will appreciate your work and new changes!
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Re: Wangan Midnight [Need Help Reversing]

Post by boohHF »

C1 rev5
added Inner Loop layout
added physical roads and walls
added reverb effects
added surfaces joint and line on the road
changed ai files, AI car works
changed shaders (road tree water)
changed grid location
changed vending mashines at Shibaura PA
changed some ui files
optimized some meshes

https://mega.nz/#!NdIVTaDZ!ChpDPELUYwUG ... n-qyIZdFcA

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Re: Wangan Midnight [Need Help Reversing]

Post by REDZOEU »

Gets better everytime. Great work :D
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Re: Wangan Midnight [Need Help Reversing]

Post by cruiser »

hello everyone, im new here and know nothing about modding :keke:
but still, i wanna contribute some effort to this beautiful project

playing TXR3 (Shutokou Battle 01) since i was young, i was blasted when i knew c1 is in AC,
thanks to the efforts of you fellows (again im new here :P)

long story short, i did what i can do, is to make a "slow_lane.ai"
well, the ai in rev5 is good, esp for those who like wangan battles
but for me, i rather want the ai's driving in some slow pace, like a civilian car

after 3 hours of digging and trial and error, and alot of frustration,
i finally come into this: INNER LOOP - https://mega.nz/#!LE1zSKZT!1RPW1IIPRCtH ... QljPnS0sMs
and i ll make one for outer loop if u guys want one :keke:

in general, the ai's cope pretty well with the tracks & others
overtake in the fast lane just in real life!
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the major issue is the overlapping part of the purple line at the start line
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the ai's seemingly will grind the wall for just a moment and then keep going, i guess its nothing major
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trucks have less severe problem because of the the big car body
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to solve this, i guess i need to edit the ai lines in ksedit, but i dont know how to load the track...

in addition, buses struggle to even get out of the pit :lol:
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lastly, i wanna ask... is it possible to add insane amount of ai's in the map? :D
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Re: Wangan Midnight [Need Help Reversing]

Post by TrackMaD »

Hey Guys, anything else happening on this great AC mod, any WIP's or anything related, would it be possible to re-create the look of the HUD
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Re: Wangan Midnight [Need Help Reversing]

Post by lratafia »

you could add traffic by adding grids every 500m or so and that would make some nice traffic
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Re: Wangan Midnight [Need Help Reversing]

Post by lratafia »

hi there, any more updates coming to this track in the future? is this the only forum that keeps updated or are there any other to follow?
thanks
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Re: Wangan Midnight [Need Help Reversing]

Post by REDZOEU »

This should be the only forum though. I haven't heard news of this map's progress directly from the author or from another helper. Or the map could be considered complete now. Maybe.
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Re: Wangan Midnight [Need Help Reversing]

Post by TyreRubber »

Hi all.

I allways wanted to recreate a wangan series game and so I started, ran out of funds and project stalled.

I placed Genkis track on my game shell and this is the output. Enjoy.

Game will never be released but the good news are that Gran Turismo Sport does feature C1 loop so you can play it in super nice detail.

Screens:
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VIDEO
https://www.youtube.com/watch?v=3ufdUItokIc

Enjoy.
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Re: Wangan Midnight [Need Help Reversing]

Post by TyreRubber »

AMG
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Re: Wangan Midnight [Need Help Reversing]

Post by AMG »

Is that an addon map for ETS2? Didn't know was possible to make modded sceneries for it.
Also, great job with your game, looks sweet!
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