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Moonlight Blade MMO model import maxscript

Post questions about game models here, or help out others!
legendbhlc
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Re: Moonlight Blade MMO model import maxscript

Post by legendbhlc »

pls scritps DFONT file building and SRT file speedtree
jimbojinbo
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Re: Moonlight Blade MMO model import maxscript

Post by jimbojinbo »

legendbhlc wrote:pls scritps DFONT file building
zaramot's script can also be used to building .dfont file

Just replace

Code: Select all

types:"MLB Models (*.dat)|*.dat" \
with

Code: Select all

types:"MLB Models (*.dat;*.dfont)|*.dat;*.dfont" \
tanystark
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Re: Moonlight Blade MMO model import maxscript

Post by tanystark »

Image
How remove this line or fix on 3ds Max
Thank verry much,
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CriticalError
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Re: Moonlight Blade MMO model import maxscript

Post by CriticalError »

tanystark wrote:Image
How remove this line or fix on 3ds Max
Thank verry much,
you only need weld vertex.
tanystark
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Re: Moonlight Blade MMO model import maxscript

Post by tanystark »

Thank CriticalError verry much :)
But what happened in Render, how fix it
Image
Thank verry much, :D
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HeliosAI
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Re: Moonlight Blade MMO model import maxscript

Post by HeliosAI »

Hey, did anyone here find the base models that have parts like arms, neck, etc? I tried to find them because many outfits don't have a neck part and there's empty space between head and clothes.
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Re: Moonlight Blade MMO model import maxscript

Post by zdsmdbh »

o0Crofty0o wrote:Hey, did anyone here find the base models that have parts like arms, neck, etc? I tried to find them because many outfits don't have a neck part and there's empty space between head and clothes.
If I remember right,arms are usually in .dfont files.
In CBT3,neck with clothes.
But in Open Beta,developers redo head models,now neck with head,not with clothes anymore.
Image
but only for player model,NPC's neck still with clothes,guess developers are too lazy

If you are looking for neck in Open Beta,I think you should take a look at these 2 folders.
AVATARS_FACE_X_M_FACE (Male)
AVATARS_FACE_X_F_FACE (Female)
Most models don't have neck,but there should be few models have.
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HeliosAI
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Re: Moonlight Blade MMO model import maxscript

Post by HeliosAI »

zdsmdbh wrote:
o0Crofty0o wrote:Hey, did anyone here find the base models that have parts like arms, neck, etc? I tried to find them because many outfits don't have a neck part and there's empty space between head and clothes.
If I remember right,arms are usually in .dfont files.
In CBT3,neck with clothes.
But in Open Beta,developers redo head models,now neck with head,not with clothes anymore.
[img]http://i.imgur.com/fLmvjT5.jpg[/ig]
but only for player model,NPC's neck still with clothes,guess developers are too lazy

If you are looking for neck in Open Beta,I think you should take a look at these 2 folders.
AVATARS_FACE_X_M_FACE (Male)
AVATARS_FACE_X_F_FACE (Female)
Most models don't have neck,but there should be few models have.
Ohh thanks so much :) Got them now
tanystark
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Re: Moonlight Blade MMO model import maxscript

Post by tanystark »

hello people,
how i can get motions of Moonlight Blade, what file name?
thanks,
Qiulegeqiu
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Re: Moonlight Blade MMO model import maxscript

Post by Qiulegeqiu »

Does anyone have a clue about how to extract custom faces from Moonlight Blade? Not the default ones
island2008
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Re: Moonlight Blade MMO model import maxscript

Post by island2008 »

How to get textures for the model?can anyonehelp me ?
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Re: Moonlight Blade MMO model import maxscript

Post by lhq220 »

How to package file *.vfs?
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Re: Moonlight Blade MMO model import maxscript

Post by raykingnihong »

Hi my friend, thank you for your great work, I error occurred importing the file, the sample file link https://mega.nz/#!qZATnArT!gGnhixF1ddOm ... r02yA5FltE
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liuxing
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Re: Moonlight Blade MMO model import maxscript

Post by liuxing »

00000000.zip
the new ver,script can't import,please update it
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ans fander
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Re: Moonlight Blade MMO model import maxscript

Post by ans fander »

zaramot wrote:As I said, here's script for second mesh type. I should load most models with bones+weights, but I'm still working to finish it, so wait for some bugs [roll] .

Image
Can the skeleton of the model be extracted???
I can and I will,just indeterminacy.
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