JakeGreen wrote:Ah that works great i kept having problems with it even after i seen your updated post and i realized i had Acewell's plugin in there and once i removed it that did the trick.
Yeah you cant have both plugins loading at the same time because they will clash.
JakeGreen wrote:Well so far i've found textures that have been so messed up with pixels and used your method and it worked perfectly.
which textures? are you sure you had the right settings in the script?
JakeGreen wrote:Ah that works great i kept having problems with it even after i seen your updated post and i realized i had Acewell's plugin in there and once i removed it that did the trick.
Yeah you cant have both plugins loading at the same time because they will clash.
JakeGreen wrote:Well so far i've found textures that have been so messed up with pixels and used your method and it worked perfectly.
which textures? are you sure you had the right settings in the script?
Textures from the Spoiled_Clone_Stormtrooper in his plugin by default they were super pixelated and really small but once i applied his method to the filename it came out perfect, texture name was 1f2e2f82.x2t
JakeGreen wrote:Textures from the Spoiled_Clone_Stormtrooper in his plugin by default they were super pixelated and really small but once i applied his method to the filename it came out perfect, texture name was 1f2e2f82.x2t
Your settings were wrong, it came out perfect with this
JakeGreen wrote:Textures from the Spoiled_Clone_Stormtrooper in his plugin by default they were super pixelated and really small but once i applied his method to the filename it came out perfect, texture name was 1f2e2f82.x2t
Your settings were wrong, it came out perfect with this
Oh so you meant you weren't using proper file naming with his plugin and were expecting the textures to come out perfect automagically... thought you were talking about the python script at first.
Alright so i tried finishing the list i did most of the textures that matter cause the smaller ones like 64x64 aren't that important as they seem liked resized main textures.
I will update it if i find anymore but i don't think there will be anymore
Hi, I just tried to use the script and it gives me bad array error on every texture and it says "the item cannot be previewed but may be exportable. Would you like to export?" And when I export it says bad array again. Do you know any fix?
not sure what you mean, most of the textures are headerless and the script is not automated,
you have to set the values in it like i explained in the first post.
Sorry to necropost, but does anyone still have the DLL? I've been converting Elite Squadron maps, and most share textures with Battlefront III. Acewell's python plugin has been amazing, but if the DLL can scan for the correct size, etc that'd be great. I'm not sure if it does, but thus far it's a long (but doable) process.