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[X360] Star Wars Battlefront III pre-alpha (*.rax)

Post questions about game models here, or help out others!
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Wobble
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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Post by Wobble »

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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Post by Wobble »

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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Post by JakeGreen »

Wobble wrote:Does anyone know, are the models found here:
https://facepunch.com/showthread.php?t=1304034

and here:
https://facepunch.com/showthread.php?t=1339877

from the same SWBF3 Pre-alpha game?

If they were, I thought I might try to use the textures found there, and use them here, but models don't appear to be the same.
UV maps are not the same either.

I tried to compare models with roughly the same filename. Didn't match up.
Yeah those models aren't from this build they are from a much later build after they changed a few of the models.
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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Post by Wobble »

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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Post by JakeGreen »

Wobble wrote:So, if you have to put a date on it, these pre-alpha files here are the oldest files? Wikipedia says the SWBF3 game was cancelled in 2008.
But, all of these pak/str data files are dated 2012.
I'm not really sure about that it probably says 2012 on them cause that was when it was probably ripped onto someones pc from the pre-alpha disc, but the game was canceled like in the very first months of 2009 cause a build of it was made in November 2008.
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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Post by Wobble »

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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Post by JakeGreen »

Wobble wrote:Can't do much with textures, so I'm done. UU3D downloads page has plugin for it.
Ah man i'm grateful you did this but damn i still hate that it's for this tool.
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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Post by Wobble »

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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Post by JakeGreen »

Alright so the plugin is great (if you're just wanting to view the models :bahaha: ), i've tried it on the demo version of Unwrap 3d pro and so far every character but the clone pilot (rep_clonepilot) doesn't load but like you said above some have trig...ect errors all over the place and i seen that on a few characters like master ferroda,sith witch and ventress isn't even visible but loads into unwrap.

All in all this is really awesome and if someone can take the data from this and put it into a noesis plugin that would be amazing.

All of the models are by far in proper poly count to be used in SWBF2 so in a way they could recreate the game (somewhat) in there so problem.
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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Post by Acewell »

These are the characters i saw with errors
maceWindu
leiapostepi6
masterferroda (both models)
shara
young_obi_wan
krayt
jawa
rep_clonepilot
snowtrooper
asajj_ventress
boba_fett
count_dooku
darth_vader
darthmaul
sith_witch
general_grievous

You'll need to use Hex2obj on those. I threw Maul in that list because it looks like part of his cloth is missing.
There is some good looking models in this game, i want those ship interiors the most though. :D

edit
added General Greivous to the list
Last edited by Acewell on Thu Feb 11, 2016 12:53 pm, edited 1 time in total.
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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Post by JakeGreen »

AceWell wrote:These are the characters i saw with errors
maceWindu
leiapostepi6
masterferroda (both models)
shara
young_obi_wan
krayt
jawa
rep_clonepilot
snowtrooper
asajj_ventress
boba_fett
count_dooku
darth_vader
darthmaul
sith_witch

You'll need to use Hex2obj on those. I threw Maul in that list because it looks like part of his cloth is missing.
There is some good looking models in this game, i want those ship interiors the most though. :D
Yeah those are the ones i've found along with many of the ships...ect having the same problem along with the Rep_Starfighter.

I'm finally getting Unwrap 3d tomorrow so i can view these models in 3ds max.

I have a feeling Wobble will fix this soon so we can get out all the meshes without them being deformed.

But like i said in my last post if the guys over at Gametoast got these models they could just about recreate the classes,ships,heroes in SWBF2 and since there is already a mod out there for space to ground it'd almost be complete.
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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Post by Wobble »

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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Post by JakeGreen »

Wobble wrote:The problem with some of these models, is that some of their vertex formats appear to be wrong. Vertex formats can be floats or packed words, and their type is indicated in a header. But, the actual data might be the opposite, and that's where everything fails. And there can be up to 5 different vertex buffers. It's a mess.

btw, the rax plugin can load x2t textures now.
Okay so i'm not sure what's going on here but i select the texture folder and hit okay and nothing happens the program seems to lock up but you can still press okay or cancel but nothing, i have to crash it in task manager but if i don't select the texture folder and just leave it as is the models load but no textures.

EDIT: okay it seems that the SE version of UU3D doesn't work with the importing of the textures and locks up when you select the folder but if you use Ultimate Unwrap 3D Pro (x64) i used the demo version to test it an it works but for some reason on x2_texbone_cloth it only got out the normal maps and some hair texture and just about any other character just the normal map.

I own the SE version just so you know and hoping you can fix it.
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