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Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
does anyone know how to make a spec map for a texture (i believe its a spec map)
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
What do you mean? That's not the actual texture for the patch. What are you looking for?paulscottttt wrote:does anyone know how to make a spec map for a texture (i believe its a spec map)
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
its one of three its called sna2_pacth0_def_srm. i maybe wrong but i think this tells the game how light reacts to the patch. as i have edited sna2_pacth0_def_bsm_alp & sna2_pacth0_def_nrm. and i removed sna2_pacth0_def_srm but now light reflects oddly now on the patches.XrayDoc wrote:What do you mean? That's not the actual texture for the patch. What are you looking for?paulscottttt wrote:does anyone know how to make a spec map for a texture (i believe its a spec map)
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Not sure why you would need to know which one affects the light of the patch, but if you do I don't know anything about it.paulscottttt wrote:its one of three its called sna2_pacth0_def_srm. i maybe wrong but i think this tells the game how light reacts to the patch. as i have edited sna2_pacth0_def_bsm_alp & sna2_pacth0_def_nrm. and i removed sna2_pacth0_def_srm but now light reflects oddly now on the patches.XrayDoc wrote:What do you mean? That's not the actual texture for the patch. What are you looking for?paulscottttt wrote:does anyone know how to make a spec map for a texture (i believe its a spec map)
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
thats not what i was asking. i was asking how to make something like the pic i uploaded.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Well I'm not sure about that either, lolpaulscottttt wrote:thats not what i was asking. i was asking how to make something like the pic i uploaded.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Well that seems pretty cool. Now we have to figure out how to actually swap voices instead of simply making the character silent.DarknessValtier wrote:HAHA!!!!
female Avatar editable is comming!!!!!
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Would anyone happen to know the filepath to the weapon models?
better yet would anyone be willing to get paid to port some models for me? baha
better yet would anyone be willing to get paid to port some models for me? baha
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Hopefully this is just a simple request... could anyone point me to where the MGO textures are?
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
im guessthing the folder in the MGSV folder calls "MGO" it has chunk0 & texture0 in there.artworkplay wrote:Hopefully this is just a simple request... could anyone point me to where the MGO textures are?
any one know how to edit textures for the left arm? i found the textures in texture0 but cant see a pftex for it. also nothing changes in game.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
They might also be under the 1 folder in master, but they are definitely in the mgo folder in the texture0.dat file.artworkplay wrote:Hopefully this is just a simple request... could anyone point me to where the MGO textures are?
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Maybe I'm doing something wrong because nearly all the textures I extracted from the mgo folder are either for the head meshes or icon graphics, none for the parts.XrayDoc wrote:They might also be under the 1 folder in master, but they are definitely in the mgo folder in the texture0.dat file.artworkplay wrote:Hopefully this is just a simple request... could anyone point me to where the MGO textures are?
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
the characters texture stay inside the files "pftxs"artworkplay wrote:Maybe I'm doing something wrong because nearly all the textures I extracted from the mgo folder are either for the head meshes or icon graphics, none for the parts.XrayDoc wrote:They might also be under the 1 folder in master, but they are definitely in the mgo folder in the texture0.dat file.artworkplay wrote:Hopefully this is just a simple request... could anyone point me to where the MGO textures are?
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
as i did not like the watch on the "Default" arm re done it based off the bionic arm that came with the limited edition.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
another screen
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