Tried some time ago without success. :\makcar wrote:Kane & Lynch: Dead Men™ PC version?
Example: https://yadi.sk/d/Lzd_2w2NhEM2r
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
My quickBMS scripts
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- double-veteran
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Re: My quickBMS scripts
If you like what you see, why not click the little Thank You button? It will definitely motivate me!
And here's Mr.Mouse's Facebook link: http://www.facebook.com/permalink.php?s ... 8469022795 - thanks
And here's Mr.Mouse's Facebook link: http://www.facebook.com/permalink.php?s ... 8469022795 - thanks
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- double-veteran
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Re: My quickBMS scripts
Das Hexagon-Kartell - *.anm movies
Code: Select all
# extract audio from "Das Hexagon-Kartell" *.ANM videos
# (c) 2015-06-05 by AlphaTwentyThree of XeNTaX
# script for QuickBMS http://quickbms.aluigi.org
idstring "AN15"
get FSIZE asize
PutVarChr MEMORY_FILE FSIZE 0
log MEMORY_FILE 0 0
set FIRST 1
set OFFSET 0x48
for
goto OFFSET
getDstring IDENT 4
get SIZE long
savepos OFFSET
#print "%OFFSET%"
if IDENT == "SAMP"
if SIZE > 0x10
if FIRST == 1
get DUMMY longlong
get FREQ short
get DUMMY byte
get CH byte
get BITS byte
get DUMMY short
set FIRST 0
else
getDstring DUMMY 0xf
endif
savepos OFFSET
math SIZE -= 0xf
append
log MEMORY_FILE OFFSET SIZE
append
endif
elif IDENT == "ENDE"
break
endif
math OFFSET += SIZE
next
get SIZE asize MEMORY_FILE
set CODEC 1
set BLOCKALIGN 2
endian little
set PRE SIZE
math PRE += 0x2c
putVarChr MEMORY_FILE2 PRE 0
log MEMORY_FILE2 0 0
set MEMORY_FILE2 binary "\x52\x49\x46\x46\x20\xC0\xB1\x00\x57\x41\x56\x45\x66\x6D\x74\x20\x10\x00\x00\x00\x01\x00\x02\x00\x44\xAC\x00\x00\x10\xB1\x02\x00\x04\x00\x10\x00\x64\x61\x74\x61\xFC\xBF\xB1\x00"
append
log MEMORY_FILE2 0 SIZE MEMORY_FILE
append
set RIFFSIZE SIZE
math RIFFSIZE += 36
set AVGBYTES FREQ
math AVGBYTES *= BLOCKALIGN
putvarchr MEMORY_FILE2 0x04 RIFFSIZE long
putvarchr MEMORY_FILE2 0x14 CODEC short # wFormatTag: Microsoft PCM Format (0x0001)
putvarchr MEMORY_FILE2 0x16 CH short # wChannels
putvarchr MEMORY_FILE2 0x18 FREQ short # dwSamplesPerSec
putvarchr MEMORY_FILE2 0x1c AVGBYTES long # dwAvgBytesPerSec
putvarchr MEMORY_FILE2 0x20 BLOCKALIGN short # wBlockAlign
putvarchr MEMORY_FILE2 0x22 BITS short # wBitsPerSample
putvarchr MEMORY_FILE2 0x28 SIZE long
get NAME basename
string NAME += ".wav"
get SIZE asize MEMORY_FILE2
log NAME 0 SIZE MEMORY_FILE2
If you like what you see, why not click the little Thank You button? It will definitely motivate me!
And here's Mr.Mouse's Facebook link: http://www.facebook.com/permalink.php?s ... 8469022795 - thanks
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- double-veteran
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Re: My quickBMS scripts
Jane's Combat Simulation - *.cb8 movies
Code: Select all
# demultiplex *.cb8 movies from Jane's Combat Simulation games
# (c) 2015-06-10 by AlphaTwentyThree
# script for QuickBMS http://quickbms.aluigi.org
idstring "DRBC"
get CH long
get UNK short
get FREQ short
get UNK long
get FSIZE asize
putVarChr MEMORY_FILE FSIZE 0
log MEMORY_FILE 0 0
set MEMORY_FILE binary "\x52\x49\x46\x46\x20\xC0\xB1\x00\x57\x41\x56\x45\x66\x6D\x74\x20\x10\x00\x00\x00\x01\x00\x02\x00\x44\xAC\x00\x00\x10\xB1\x02\x00\x04\x00\x10\x00\x64\x61\x74\x61\xFC\xBF\xB1\x00"
putVarChr MEMORY_FILE2 FSIZE 0
putVarChr MEMORY_FILE3 FSIZE 0
log MEMORY_FILE2 0 0
log MEMORY_FILE3 0 0
set OFFSET 0x40
set FIRST 1
do
goto OFFSET
getDstring IDENT 4
get SIZE long
math SIZE -= 0x8
savepos OFFSET
if IDENT == "MRFA"
math OFFSET += 0x10
math SIZE -= 0x10
if FIRST == 1
math OFFSET += 0x10
math SIZE -= 0x10
set FIRST 0
endif
append
log MEMORY_FILE OFFSET SIZE
append
elif IDENT == "VooM"
append
log MEMORY_FILE2 OFFSET SIZE
append
elif IDENT == "MRFI"
append
log MEMORY_FILE3 OFFSET SIZE
append
else
print "%IDENT%"
cleanexit
endif
math OFFSET += SIZE
while OFFSET != FSIZE
get NAME basename
string WNAME p= "%s.wav" NAME
get SIZE asize MEMORY_FILE
set RIFFSIZE SIZE
math RIFFSIZE += 36
set AVGBYTES FREQ
if CH == 1
set BLOCKALIGN 1
else
set BLOCKALIGN 2
endif
set CODEC 1
set BITS 8
putvarchr MEMORY_FILE 0x04 RIFFSIZE long
putvarchr MEMORY_FILE 0x14 CODEC short # wFormatTag: Microsoft PCM Format (0x0001)
putvarchr MEMORY_FILE 0x16 CH short # wChannels
putvarchr MEMORY_FILE 0x18 FREQ short # dwSamplesPerSec
putvarchr MEMORY_FILE 0x1c AVGBYTES long # dwAvgBytesPerSec
putvarchr MEMORY_FILE 0x20 BLOCKALIGN short # wBlockAlign
putvarchr MEMORY_FILE 0x22 BITS short # wBitsPerSample
putvarchr MEMORY_FILE 0x28 SIZE long
log WNAME 0 SIZE MEMORY_FILE
string WNAME p= "%s.VooM" NAME
get SIZE asize MEMORY_FILE2
log WNAME 0 SIZE MEMORY_FILE2
string WNAME p= "%s.mrfi" NAME
get SIZE asize MEMORY_FILE3
log WNAME 0 SIZE MEMORY_FILE3
If you like what you see, why not click the little Thank You button? It will definitely motivate me!
And here's Mr.Mouse's Facebook link: http://www.facebook.com/permalink.php?s ... 8469022795 - thanks
And here's Mr.Mouse's Facebook link: http://www.facebook.com/permalink.php?s ... 8469022795 - thanks
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- double-veteran
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Re: My quickBMS scripts
F-22 Lightning II - *.vdk video demultiplexer
Code: Select all
# demultiplex *.vdk videos from F-22 Lightning II (PC, 1996)
# (c) 2015-06-12 by AlphaTwentyThree of Xentax
# script for QuickBMS http://quickbms.aluigi.org
idstring "xVDK"
get OFFSET long
get SIZE asize
putVarChr MEMORY_FILE SIZE 0
putVarChr MEMORY_FILE2 SIZE 0
putVarChr MEMORY_FILE3 SIZE 0
log MEMORY_FILE 0 0
log MEMORY_FILE2 0 0
log MEMORY_FILE3 0 0
do
goto OFFSET
getDstring IDENT 4
#print "%IDENT%"
get SIZE long
savepos OFFSET
math SIZE -= 8
append
if IDENT == "pVDK"
log MEMORY_FILE OFFSET SIZE
elif IDENT == "aVDK"
math OFFSET += 0x10
math SIZE -= 0x13
log MEMORY_FILE2 OFFSET SIZE
math SIZE += 3
elif IDENT == "iVDK"
log MEMORY_FILE3 OFFSET SIZE
endif
append
math OFFSET += SIZE
while IDENT != ""
get FNAME basename
get SIZE asize MEMORY_FILE
if SIZE != 0
string NAME p= "%s.pVDK" FNAME
log NAME 0 SIZE MEMORY_FILE
endif
get SIZE asize MEMORY_FILE2
if SIZE != 0
string NAME p= "%s.aVDK" FNAME
log NAME 0 SIZE MEMORY_FILE2
endif
get SIZE asize MEMORY_FILE3
if SIZE != 0
string NAME p= "%s.iVDK" FNAME
log NAME 0 SIZE MEMORY_FILE3
endif
If you like what you see, why not click the little Thank You button? It will definitely motivate me!
And here's Mr.Mouse's Facebook link: http://www.facebook.com/permalink.php?s ... 8469022795 - thanks
And here's Mr.Mouse's Facebook link: http://www.facebook.com/permalink.php?s ... 8469022795 - thanks
Re: My quickBMS scripts
please one piece warriors 3 PC
unpack,edit text
LINKDATA_EU_OS_EUNA.A
LINKDATA_EU_OS_EUNA.B
LINKDATA_EU_OS_EUNA.C
LINKDATA_EU_OS_EUNA.D
unpack,edit text
LINKDATA_EU_OS_EUNA.A
LINKDATA_EU_OS_EUNA.B
LINKDATA_EU_OS_EUNA.C
LINKDATA_EU_OS_EUNA.D
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- double-veteran
- Posts: 982
- Joined: Mon Aug 24, 2009 10:55 pm
- Has thanked: 76 times
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Re: My quickBMS scripts
Star Wars: The Force Unleashed (Xbox 360) - .xd/.xp pairs
* script on hold, need to check something *
* script on hold, need to check something *
Code: Select all
# extract the xd/xd source files from Star Wars: The Force Unleashed (Xbox 360)
# (c) 2015-11-16 by AlphaTwentyThree of Xentax
# script for QuickBMS http://quickbms.aluigi.org
open FDDE xd 0
open FDDE xp 1
endian big
get UNK long 0
get UNK long 0
get FILES long 0
get NAMESTART long 0
set NAMEOFF FILES
math NAMEOFF *= 0x1c
math NAMEOFF += 0x10
math NAMEOFF += NAMESTART # only in some files
get FOLDER basename
string FOLDER += "/"
get FSIZE asize 1
for i = 1 <= FILES
get CRC long 0
get OFFSET long 0
get OFFSET2 long 0
get SIZE long 0
get FFFF long 0
get UNK long 0
get ZERO long 0
savepos MYOFF 0
goto NAMEOFF 0
get NAMEL long 0
getDstring NAME NAMEL 0
savepos NAMEOFF 0
math OFFSET2 -= 0x800
xmath TEST "OFFSET2 + SIZE"
if TEST <= FSIZE
log NAME OFFSET2 SIZE 1
endif
goto MYOFF 0
next i
If you like what you see, why not click the little Thank You button? It will definitely motivate me!
And here's Mr.Mouse's Facebook link: http://www.facebook.com/permalink.php?s ... 8469022795 - thanks
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- veteran
- Posts: 82
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- double-veteran
- Posts: 982
- Joined: Mon Aug 24, 2009 10:55 pm
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Re: My quickBMS scripts
Well, I don't do requests here, so...
If you like what you see, why not click the little Thank You button? It will definitely motivate me!
And here's Mr.Mouse's Facebook link: http://www.facebook.com/permalink.php?s ... 8469022795 - thanks
And here's Mr.Mouse's Facebook link: http://www.facebook.com/permalink.php?s ... 8469022795 - thanks
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- n00b
- Posts: 10
- Joined: Tue Feb 02, 2016 7:40 pm
Re: My quickBMS scripts
edit
Last edited by flowersongs on Mon Mar 07, 2016 4:15 am, edited 1 time in total.
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- ultra-n00b
- Posts: 2
- Joined: Tue Oct 14, 2014 9:09 pm
Re: My quickBMS scripts
Hey. I need a script to pull out all adpcm raw of file MS LASSET.MS2. The game Mortal Kombat Deception PS2. Tried to pull through PSound, but he did not adpsm raw pulls a ditch. Only converts in wav. But I need a adpcm raw. Here file https://yadi.sk/d/k2-qRmOwoRGoz.
Supplemented. I need a script to pull not a bunch of files is a adpcm raw, and that they are in a file mst.
announcr.mst
announcr_names.mst
bg_beetle_lair.mst
bg_dark_prison.mst
And so on.
Supplemented. I need a script to pull not a bunch of files is a adpcm raw, and that they are in a file mst.
announcr.mst
announcr_names.mst
bg_beetle_lair.mst
bg_dark_prison.mst
And so on.
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- n00b
- Posts: 10
- Joined: Tue Feb 02, 2016 7:40 pm
Re: My quickBMS scripts
Okay, I have opened textures from NBA Jam on fire edition in photoshop. used xbox sdk kit to finally extract the tga files, and then bundle them back together to xpr2. This makes an xpr2 file with the same name, etc. I tried placing all the files, but the game freezes when loading a match an looking for the textures, it appears it WANTs the .AST file.
NOW, I can someone please help me run this NBA extraction script in reverse to make an ast? I tried running itin quickbms with the Reimport batch, but it errored saying expected BGFA, this file is XPR2. The script worked to Extract the files, now I need to inject them or re-import them to .ast ... Please help me run this script in reverse and my project is complete.
NOW, I can someone please help me run this NBA extraction script in reverse to make an ast? I tried running itin quickbms with the Reimport batch, but it errored saying expected BGFA, this file is XPR2. The script worked to Extract the files, now I need to inject them or re-import them to .ast ... Please help me run this script in reverse and my project is complete.
Code: Select all
# NBA Jam on Fire
# script for QuickBMS http://quickbms.aluigi.org
idstring "BGFA"
getdstring VER 4
get DUMMY long
get FILES long
get OFFSET long
goto OFFSET
getdstring DUMMY 12
for i = 0 < FILES
getdstring DUMMY 10
get OFFSET long
get ZSIZE threebyte
get SIZE threebyte
getdstring NAME 0x2a
math OFFSET *= 8
if SIZE == 0
log NAME OFFSET ZSIZE
else
math SIZE += ZSIZE
clog NAME OFFSET ZSIZE SIZE
endif
next i
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- veteran
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Re: My quickBMS scripts
So, I tried your "EA ast extractor" script on an .ast file that I discovered on an Wii game developed by EA. however, it gave me this error:
Maybe it's an undiscovered .ast file. Here's an sample:
https://mega.nz/#!AM9XhJrJ!O11IMx0eLYqG ... 5_ucY8BZjU
See if you can figure this out.
Maybe it's an undiscovered .ast file. Here's an sample:
https://mega.nz/#!AM9XhJrJ!O11IMx0eLYqG ... 5_ucY8BZjU
See if you can figure this out.
Re: My quickBMS scripts
Your Half-Life PS2 .pak extracting script only works on certain PAK files, others don't have the PAK header, maybe because they are compressed? Anyone know how to decompress/extract VALVE.PAK for example?
Re: My quickBMS scripts
There is some script to package the xa files extracted from the str, ie convert the pack of xa to str, as the dragon ball final bout, there is a script to extract but not to pack
?
?